Topic: disable acts?
Is it possible to disable the act system in levels for 0.1.4 and 0.2.0?
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Is it possible to disable the act system in levels for 0.1.4 and 0.2.0?
What do you mean by "act system"?
Like this: "Sunshine Paradise Act 1". "Act 1" is part of the Act System (Act 1,2,3) Disabling the Act System would be "Sunshine Paradise" and that's it. No act showing up on the Zone Description(the thing that appears before the actual level begins). Almost like an "Act 0" or "Invisible Act". If you want further explanation, look at this:
// ------------------------------------------------------------
// T3 Sonic 4:00 AM Build level
// This file was generated by the built-in level editor.
// ------------------------------------------------------------
// header
name "Coastal Paradise"
author "S32X/CJH3D"
version "1.0"
requires 0.1.4
***act 1<----- "Act System". This would go "bye-bye!"
***
theme "themes/island2.brk"
bgtheme "themes/prototype.bg"
spawn_point 25 5900
music "musics/naturescape.ogg"
grouptheme "themes/island.grp"
Last edited by S32X (2012-05-12 19:02:46)
hmm, you need to hack the act object in objects/default_startup/opening_animation.inc
yours is a good idea; you delete the "act" line and it wouldn't be displayed. this thing won't work in this current release (it will work on the next one, though), but you can try this instead:
1) change it to "act 0" in the .lev file
2) insert the following into the first line of the main state of ".default_startup.opening_animation.act"
execute "destroy" if "act() < 1 or act() > 3"Would this work for 0.1.4? and where would I find ".default_startup.opening_animation.act"?
Crap! Never mind then. But still,where would I find ".default_startup.opening_animation.act"?
objects/default_startup/opening_animation.inc
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