Topic: [Suggestion] Zoom the camera out

The camera is way too focused on the player. Everything is much too big, and you can barely see what's ahead of you. The player needs time to react.

The zoom should be large enough to have a boss battle without the camera requiring to move. As of right now, I can't make that happen because it's simply too focused in.

If everything could stay the size it is while in the editor, it would be better. But it would be best to be zoomed in more than it is in the editor and zoomed out further than it is in gameplay.

Re: [Suggestion] Zoom the camera out

you are right its just not like a sonic game at all with camera you don't know what obsticles are in front of you.

Last edited by rangeper6625 (2011-11-07 03:15:56)

If you like sonic,castlevania,resident evil,mario,metroid,or zelda more than call of duty your awesome! If you play call of duty all day and that only game you talk about you are a loser and are missing out on actual good games. As for me I love to play games just games in general I would classify myself as a game geek.

Re: [Suggestion] Zoom the camera out

i wish that could be implemented on a global range, like zooming in and out in the editor, and of course, inside levels too

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Re: [Suggestion] Zoom the camera out

that is the same as having customized video resolutions, which is already on the todo list.

Re: [Suggestion] Zoom the camera out

not really, i think we all mean resolution independent zoom. Although more screen area creates the same effect, it is not true zoom. besides, it would look funny to change resolutions for different zoom values.

Last edited by KZR (2011-11-07 19:22:52)

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Re: [Suggestion] Zoom the camera out

No I mean that the screen is too small and I can never see what's in front of me. It should default to be more zoomed out.

Re: [Suggestion] Zoom the camera out

Silver, would the scripted camera help? the one in the surge folder in dropbox. i did that because of the same problem you mention.

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Re: [Suggestion] Zoom the camera out

KZR wrote:

Silver, would the scripted camera help? the one in the surge folder in dropbox. i did that because of the same problem you mention.

Not for locked boss arenas. I'm saying that bosses can wind up offscreen, and that you can't see what they're attacking with. Every other Sonic game had each boss in plain sight at nearly all times.

The camera would help, but it wouldn't solve the problem.

Re: [Suggestion] Zoom the camera out

That's indeed in the todo list. The zoom in/out feature request is a bit too specific to go into the engine. However, once you have a larger screen resolution, you can combine it with some set_scale magic and get your zooming feature working. smile

Re: [Suggestion] Zoom the camera out

But if the level was loaded as one surface instead of individual bricks would that help with the zoom? All you need to do is to resize the surface to alter the size.

Same could go for all the sprites as well. Set the width / height and you got the zoom feling. Am I on to something with these ideas?

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Re: [Suggestion] Zoom the camera out

maybe vector/polygon bricks like in xmoto could solve the whole level zoom thing, but remember, the more we request, the longer it takes.

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Re: [Suggestion] Zoom the camera out

Polygons huh. That is definitely an intresting concept. I think however that this has to wait until v1.0 is out. Atari Lynx had a hardware zoom function. Maybe we could utilize similar functions in today's gfx cards. NSMB WII uses this function at the level goals...