Topic: Knuckles Planning Script

here I bring the Knuckles Planning Script

object ".knuckles_planning"
{
    requires 0.2.0
    always_active
    hide_unless_in_editor_mode
    state "main"
    {
        observe_player "Knuckles"
        on_player_jump "press spacebar button"
    }
    state "press spacebar button"
    {
        on_button_pressed "fire1" "planning"
        on_player_jump "press spacebar button"
        change_state "main"
    }
    state "planning"
    {
        set_player_yspeed 50
        set_player_animation "SD_KNUCKLES" 7
        on_player_stop "main"
        on_player_walk "main"
        on_player_run "main"
        on_player_spring "main"
        on_player_push "main"
        on_player_gethit "main"
        on_player_brake "main"
        on_player_ledge "main"
        on_player_drown "main"
        on_player_duck "main"
        on_player_lookup "main"
        on_player_wait "main"
        on_player_win "main"
        on_player_breathe "main"
        on_player_death "main"
        on_button_down "fire1" "planning"
        change_state "falling"
    }

    state "falling"
    {
        gravity
        set_player_animation "SD_KNUCKLES" 13
        on_player_stop "main"
        on_player_walk "main"
        on_player_run "main"
        on_player_spring "main"
        on_player_push "main"
        on_player_gethit "main"
        on_player_brake "main"
        on_player_ledge "main"
        on_player_drown "main"
        on_player_duck "main"
        on_player_lookup "main"
        on_player_wait "main"
        on_player_win "main"
        on_player_breathe "main"
        on_player_death "main"
    }
}

You can use it to your liking, soon led them Knuckles Climb Script

hewe go!

http://1.bp.blogspot.com/-DhIBWVALM1E/VL-9jSLZggI/AAAAAAAA0no/RYn7-QXUWR4/s1600/4414464_60x60.png

Re: Knuckles Planning Script

That's very good, the climbing script should activate when the player flies into the wall.

 on_right_wall_collision

Would that be possible?

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Re: Knuckles Planning Script

aronthehedgehog wrote:

That's very good, the climbing script should activate when the player flies into the wall.

 on_right_wall_collision

Would that be possible?

Clearly it could be possible or stopped calling Carlos the Hedgehog, hehe smile

hewe go!

http://1.bp.blogspot.com/-DhIBWVALM1E/VL-9jSLZggI/AAAAAAAA0no/RYn7-QXUWR4/s1600/4414464_60x60.png