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#1 2010-11-03 19:52:39

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

City Chill Prototype

December 8 2010

the level was not updated because it contains objects that are not publicly available yet. check back later.

The Background is now 100% original smile

--------------

Following the ideals from Dark Forest, City Chill is taking first steps. This time i will open everything and hope that this becomes more of a community project, than the last proto level. I say this because back then, i was on vacation and had free time 24/7, now that i'm working again it's hard to keep the same pace. if you have any thoughts or work you wish to contribute, please post

Project files posted below. I'll try to keep them updated according to submissions.

Required files:

T-bar http://opensnc.sourceforge.net/forum/vi … php?id=615

Project Files:

citychillsky.png

cc_objects.png

citychillbg.png

citychill.png

citychill.lev

citychill.ogg

citychill.bg

citychill.brk

snow.png


be advised. errors abound. i'll fix whatever i can, but if you wanna do it or think of a better way to solve them, please do.
feel free to add stuff, and modify whatever you think is wrong,

Last edited by KZR (2010-12-08 23:19:36)


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#2 2010-11-03 21:04:49

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: City Chill Prototype

There is a new vesoin of the t-bar, with sparks and sound.
made by siverstepP.
siverstepP, can you upload the files?

Edit: where is snow.png?

Last edited by ssdw (2010-11-03 21:17:12)


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#3 2010-11-03 21:28:47

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: City Chill Prototype

added. its the last image


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#4 2010-11-03 21:39:43

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: City Chill Prototype

http://lc.ssdw.nl/levels/Users/1289173769.zip

I forgot to upload the new tbars. Also updating the t-bar topic.

EDIT 2: this is the fixed version.

Last edited by SilverstepP (2010-11-07 17:22:09)

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#5 2010-11-03 22:02:19

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: City Chill Prototype

i forgot to mention:

there is practically no level. just a few spots to do some testing.

the purpose of the t-bar is to slide from building to building


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#6 2010-11-03 22:08:21

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: City Chill Prototype

KZR wrote:

i forgot to mention:

there is practically no level. just a few spots to do some testing.

the purpose of the t-bar is to slide from building to building

Now I understand why I could not find the end of the level.
I don't like the (blue) springs, or was this temporary?


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#7 2010-11-03 22:28:20

KZR
Member
Registered: 2010-07-14
Posts: 1,447
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Re: City Chill Prototype

temporary. i just wanted to see the bg moving without anything covering it. if you want to change the level layout you're welcome smile


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#8 2010-11-04 19:00:28

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: City Chill Prototype

It's a noble work. smile My only concerns about this prototype brickset are the ripped content, the slopes, and the fact we're deviating substantially from the Art Specification Document. We should try to make things look more like classic old games (16, 32 bits), just like Charge already does.

I'll play around with gimp and see if I can get something done for sunshine paradise in that style, so I can post it here as an example.

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#9 2010-11-04 19:55:27

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: City Chill Prototype

this one's gonna have NO ripped stuff at all. since free graphics don't count as ripped, i guess everything's ok if the license is respected to the fullest.

those images are full of leftovers and placeholders, but you're right those slopes are terrible. very angular. fortunately SilverstepP sent me a very nice template, and i think i'm going to transplant his slopes to this sheet.

i also agree that this doesn't look much retro. but it still has a long way to go. i guess it's only good when you say it is smile


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#10 2010-11-19 23:34:23

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: City Chill Prototype

i've been searching for inspiration in snow cities. i believe these images meet Alexandre's description:


Anchorage - Alaska
merrill-field_3042.jpg
severe-winter-snowstorm_5378.jpg

Merril Field - Alaska
winter-view-of-uaf-arctic-research_3023.jpg

Denver
_42379677_denverstreet_ap416.jpg

New York
stock-photo-streets-of-new-york-city-covered-with-snow-18430813.jpg

Tokyo
snow_tokyo.jpg
_41193348_fuji_rtr.jpg
pict3635.jpg
2238079107_4c63d7801c.jpg

what do you think?


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#11 2010-11-20 00:04:38

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: City Chill Prototype

REMEMBER most important of the winter, ice smile .
you know, to skate on.
[here was some pictures]

edit: oow it must be a city, sorry.
other pictures here.

300px-Schaats1.jpg
3189073762_bd05008bbb.jpg
media_xl_196916.jpg?20100108153538

Last edited by ssdw (2010-11-20 12:05:48)


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#12 2010-11-26 14:53:36

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: City Chill Prototype

updated the sky image and bg script:

rename it to citychillsky.png, tinypic scrambles file names hmm

143djep.png

# ================================================================ 
# Open Sonic
# Background theme for city chill Prototype
# ================================================================ 
# sky
background
{
    initial_position 0 0
    scroll_speed 0 0
    behavior    default
    repeat_x    true
    repeat_y    true
    zindex 0

    sprite
    {
        source_file    images/citychillsky.png
        source_rect    0 0 16 96
        frame_size     16 1
        animation
        {
            repeat    true
            fps    1
            data    0 0 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8 8 8 9 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 15 15 15 15 15 16 16 16 16 16 17 17 17 17 17 18 18 18 18 18 19 19 19 19 19 20 20 20 20 20 21 21 21 21 21 22 22 22 22 22 23 23 23 23 23 24 24 24 24 24 25 25 25 25 25 26 26 26 26 26 27 27 27 27 27 28 28 28 28 28 29 29 29 29 29 29 30 30 30 30 30 30 31 31 31 31 31 31 32 32 32 32 32 32 33 33 33 33 33 34 34 34 34 34 35 35 35 35 35 36 36 36 36 36 37 37 37 37 37 37 38 38 38 38 38 38 39 39 39 39 39 40 40 40 40 40 41 41 41 41 41 42 42 42 42 42 43 43 43 43 43 44 44 44 44 44 45 45 45 45 45 46 46 46 46 46 47 47 47 47 47 47 47 47 47 47 47 47 46 46 46 46 46 45 45 45 45 45 44 44 44 44 44 43 43 43 43 43 42 42 42 42 42 41 41 41 41 41 40 40 40 40 40 39 39 39 39 39 38 38 38 38 38 37 37 37 37 37 36 36 36 36 36 36 35 35 35 35 35 34 34 34 34 34 33 33 33 33 33 32 32 32 32 32 31 31 31 31 31 30 30 30 30 30 29 29 29 29 29 28 28 28 28 28 27 27 27 27 27 26 26 26 26 26 26 25 25 25 25 25 24 24 24 24 24 23 23 23 23 23 22 22 22 22 22 21 21 21 21 21 21 20 20 20 20 20 19 19 19 19 19 18 18 18 18 18 17 17 17 17 17 16 16 16 16 16 15 15 15 15 15 14 14 14 14 14 13 13 13 13 13 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1 1 1 0 0 0 0 0 0 0 0 0 0
        }
    }
}

# city layer 3
background
{
    initial_position    0 48
    scroll_speed        0.02 -0.004
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
    zindex 0.3

    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     224 400 384 64
        frame_size      384 64
        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}

# city layer 2
background
{
    initial_position    480 64
    scroll_speed        0.02 -0.0045
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
    zindex 0.3

    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     224 400 384 64
        frame_size      384 64
        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}

# city layer 1
background
{
    initial_position    160 80
    scroll_speed        0.03 -0.005
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
    zindex 0.3

    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     224 400 384 64
        frame_size      384 64
        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}

# monument layer
background
{
    initial_position    0 96
    scroll_speed        0.04 -0.0055
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
zindex 0.4

    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     0 400 224 64
        frame_size      224 64
        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}



# lights a1
background
{
    initial_position    0 220
    scroll_speed        0.06 0
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
    zindex 0.2
    
    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     0 480 592 32
        frame_size      592 32

        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}

# lights 4
background
{
    initial_position    0 240
    scroll_speed        0.07 0
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
    zindex 0.2

    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     0 528 592 16
        frame_size      592 16

        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}

# lights 3
background
{
    initial_position    0 128
    scroll_speed        0.08 0
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
    zindex 0.2

    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     0 528 592 16
        frame_size      592 16

        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}

# lights 2
background
{
    initial_position    0 96
    scroll_speed        0.09 0
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
    zindex 0.2

    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     0 528 592 16
        frame_size      592 16

        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}

# lights 1
background
{
    initial_position    0 320
    scroll_speed        0.1 0
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
    ZINDEX 0.2

    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     0 528 592 16
        frame_size      592 16

        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}

# city CLOSE
background
{
    initial_position    0 96
    scroll_speed        0.2 -0.0065
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
    zindex                 0.5

    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     0 208 192 464
        frame_size      192 464
        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}





# snow 1
background
{
    initial_position    0 0
    scroll_speed        -0.25 0
    behavior            linear -25 40
    repeat_x            TRUE
    repeat_y            true
    zindex                1

    sprite
    {
        source_file     Images/snow.png
        source_rect     0 0 64 64
        frame_size      64 64
        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

# snow 2
background
{
    initial_position    0 0
    scroll_speed        -0.3 0
    behavior            linear -30 60
    repeat_x            TRUE
    repeat_y            true
    zindex                1

    sprite
    {
        source_file     Images/snow.png
        source_rect     64 0 64 64
        frame_size      64 64
        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

don't be alarmed with the huge amount of frames. they are 16*1 px and repeat x and y. that does a nice day-night sequence that takes a few minutes to complete.

you'll see what i mean when you test it smile

Last edited by KZR (2010-11-26 14:54:21)


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#13 2010-11-26 15:25:03

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: City Chill Prototype

KZR wrote:

updated the sky image and bg script:

rename it to citychillsky.png, tinypic scrambles file names hmm

143djep.png

# ================================================================ 
# Open Sonic
# Background theme for city chill Prototype
# ================================================================ 
# sky
background
{
    initial_position 0 0
    scroll_speed 0 0
    behavior    default
    repeat_x    true
    repeat_y    true
    zindex 0

    sprite
    {
        source_file    images/citychillsky.png
        source_rect    0 0 16 96
        frame_size     16 1
        animation
        {
            repeat    true
            fps    1
            data    0 0 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8 8 8 9 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 15 15 15 15 15 16 16 16 16 16 17 17 17 17 17 18 18 18 18 18 19 19 19 19 19 20 20 20 20 20 21 21 21 21 21 22 22 22 22 22 23 23 23 23 23 24 24 24 24 24 25 25 25 25 25 26 26 26 26 26 27 27 27 27 27 28 28 28 28 28 29 29 29 29 29 29 30 30 30 30 30 30 31 31 31 31 31 31 32 32 32 32 32 32 33 33 33 33 33 34 34 34 34 34 35 35 35 35 35 36 36 36 36 36 37 37 37 37 37 37 38 38 38 38 38 38 39 39 39 39 39 40 40 40 40 40 41 41 41 41 41 42 42 42 42 42 43 43 43 43 43 44 44 44 44 44 45 45 45 45 45 46 46 46 46 46 47 47 47 47 47 47 47 47 47 47 47 47 46 46 46 46 46 45 45 45 45 45 44 44 44 44 44 43 43 43 43 43 42 42 42 42 42 41 41 41 41 41 40 40 40 40 40 39 39 39 39 39 38 38 38 38 38 37 37 37 37 37 36 36 36 36 36 36 35 35 35 35 35 34 34 34 34 34 33 33 33 33 33 32 32 32 32 32 31 31 31 31 31 30 30 30 30 30 29 29 29 29 29 28 28 28 28 28 27 27 27 27 27 26 26 26 26 26 26 25 25 25 25 25 24 24 24 24 24 23 23 23 23 23 22 22 22 22 22 21 21 21 21 21 21 20 20 20 20 20 19 19 19 19 19 18 18 18 18 18 17 17 17 17 17 16 16 16 16 16 15 15 15 15 15 14 14 14 14 14 13 13 13 13 13 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 4 4 4 4 3 3 3 3 3 2 2 2 2 2 1 1 1 1 0 0 0 0 0 0 0 0 0 0
        }
    }
}

# city layer 3
background
{
    initial_position    0 48
    scroll_speed        0.02 -0.004
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
    zindex 0.3

    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     224 400 384 64
        frame_size      384 64
        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}

# city layer 2
background
{
    initial_position    480 64
    scroll_speed        0.02 -0.0045
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
    zindex 0.3

    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     224 400 384 64
        frame_size      384 64
        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}

# city layer 1
background
{
    initial_position    160 80
    scroll_speed        0.03 -0.005
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
    zindex 0.3

    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     224 400 384 64
        frame_size      384 64
        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}

# monument layer
background
{
    initial_position    0 96
    scroll_speed        0.04 -0.0055
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
zindex 0.4

    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     0 400 224 64
        frame_size      224 64
        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}



# lights a1
background
{
    initial_position    0 220
    scroll_speed        0.06 0
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
    zindex 0.2
    
    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     0 480 592 32
        frame_size      592 32

        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}

# lights 4
background
{
    initial_position    0 240
    scroll_speed        0.07 0
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
    zindex 0.2

    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     0 528 592 16
        frame_size      592 16

        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}

# lights 3
background
{
    initial_position    0 128
    scroll_speed        0.08 0
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
    zindex 0.2

    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     0 528 592 16
        frame_size      592 16

        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}

# lights 2
background
{
    initial_position    0 96
    scroll_speed        0.09 0
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
    zindex 0.2

    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     0 528 592 16
        frame_size      592 16

        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}

# lights 1
background
{
    initial_position    0 320
    scroll_speed        0.1 0
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
    ZINDEX 0.2

    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     0 528 592 16
        frame_size      592 16

        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}

# city CLOSE
background
{
    initial_position    0 96
    scroll_speed        0.2 -0.0065
    behavior            DEFAULT
    repeat_x            TRUE
    repeat_y            false
    zindex                 0.5

    sprite
    {
        source_file     Images/citychillbg.png
        source_rect     0 208 192 464
        frame_size      192 464
        animation
        {
            repeat      TRUE
            fps         1
            data        0
        }
    }
}





# snow 1
background
{
    initial_position    0 0
    scroll_speed        -0.25 0
    behavior            linear -25 40
    repeat_x            TRUE
    repeat_y            true
    zindex                1

    sprite
    {
        source_file     Images/snow.png
        source_rect     0 0 64 64
        frame_size      64 64
        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

# snow 2
background
{
    initial_position    0 0
    scroll_speed        -0.3 0
    behavior            linear -30 60
    repeat_x            TRUE
    repeat_y            true
    zindex                1

    sprite
    {
        source_file     Images/snow.png
        source_rect     64 0 64 64
        frame_size      64 64
        animation
        {
            repeat      TRUE
            fps         8
            data        0
        }
    }
}

don't be alarmed with the huge amount of frames. they are 16*1 px and repeat x and y. that does a nice day-night sequence that takes a few minutes to complete.

you'll see what i mean when you test it smile

Nice! You're really good at backgrounds, I must admit.

If I'm correct, the number of frames shouldn't slow down the game.... I think it's just the frame speed that could slow it down. (Alex, you'll have to confirm this). But keep up the good work, KZR!

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#14 2010-11-26 15:31:54

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: City Chill Prototype

there should be no slowdowns, even on older machines, since, like i said, the bg source image is very small, the frames are very small, and it only runs at 1 fps. this technique is very old, except it use pallete shifting instead of line-shifting an image. the method is very similar, though.

thanks for the cheering big_smile

EDIT:

a mockup of a possible building with interiors. more mockups in progress.

building%201.png

Edit 2: Top post updated with the new sky image

some cars to be added to the brickset:

citychillcars.png

Last edited by KZR (2010-11-26 19:37:52)


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#15 2010-11-26 19:39:00

Sambo
Member
Registered: 2010-11-04
Posts: 56

Re: City Chill Prototype

Your background moves the wrong way! Replacing all the scroll speed numbers with negative ones should fix this.

edit by admin: very large quote removed. Please use [ code ] and [ /code ]

Last edited by Alexandre (2010-11-27 00:41:01)

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#16 2010-11-26 19:41:35

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: City Chill Prototype

Sambo wrote:

Your background moves the wrong way! Replacing all the scroll speed numbers with negative ones should fix this.

thank you for pointing that out. will be fixed soon


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#17 2010-11-26 21:25:35

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: City Chill Prototype

SilverstepP wrote:

If I'm correct, the number of frames shouldn't slow down the game.... I think it's just the frame speed that could slow it down. (Alex, you'll have to confirm this). But keep up the good work, KZR!

I agree, KZR is doing such a great job here. smile Nice technique.

If you put more frames in the sequence, the whole animation will take more time to complete (it has nothing to do with the overall speed of the game). What controls the speed of the animation is the "fps" setting in the background/sprite configuration. This reminds me that the fps setting only accepts positive integers for now... Seeing this kind of problem makes me think it should accept any positive real numbers as well. I'll fix this asap. smile

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#18 2010-11-26 22:28:48

KZR
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Registered: 2010-07-14
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Re: City Chill Prototype

Alexandre wrote:

Seeing this kind of problem makes me think it should accept any positive real numbers as well.

do you mean numbers with decimals (floating point) ? because i tried them and the engine interpreted as an integer hmm


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#19 2010-11-26 22:38:24

Alexandre
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Re: City Chill Prototype

KZR wrote:
Alexandre wrote:

Seeing this kind of problem makes me think it should accept any positive real numbers as well.

do you mean numbers with decimals (floating point) ? because i tried them and the engine interpreted as an integer hmm

Exactly.

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#20 2010-11-26 22:47:25

KZR
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Re: City Chill Prototype

great. that spares the work of typing one million frames tongue thank you


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#21 2010-11-26 23:06:21

SilverstepP
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Re: City Chill Prototype

KZR wrote:

great. that spares the work of typing one million frames tongue thank you

Will it work for objects as well?

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#22 2010-11-26 23:26:33

Alexandre
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Re: City Chill Prototype

SilverstepP wrote:
KZR wrote:

great. that spares the work of typing one million frames tongue thank you

Will it work for objects as well?

It already does

http://opensnc.sourceforge.net/wiki/ind … eed_factor

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#23 2010-11-26 23:39:16

KZR
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Re: City Chill Prototype

does it work for bg's as well?


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#24 2010-11-27 00:36:42

Alexandre
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From: Brazil
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Re: City Chill Prototype

KZR wrote:

does it work for bg's as well?

Ah. I misunderstood the question.

Since it's an easy fix, the floating-point fps setting is going to be available on bleeding edge 334 and greater. It's going to work for everything.

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#25 2010-11-30 14:05:25

KZR
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Re: City Chill Prototype

Regarding the day-night sequence, some other ideas for the background came up.
None of them is done yet, and they may not all be cumulative, since the bg system is very limited. Maybe there are workarounds, but let's keep it simple.
I've been studying reference on snow climate, and i'd also like to keep it natural-looking
If you'd like to suggest anything please do smile

Current Features

  • Day and Night Sequence

  • 2 layers of Falling Snow

  • Multiple parallax layers (with some bugs atm)

Possible Features (Cumulative)

  • Dynamic Weather (i.e. snow storm, snowy, not snowy)

  • Background Fogging dependent on snow level (layers close to zindex 0 become fogged)

  • City lights switching on at night and off during the day

  • Visible sun and moon on clear sky

Possible Features (Not Cumulative)

  • none yet

Edit:

How do you like these new building bricks?
They allow buildings with different shapes

357ojs8.png
2q0krpd.png
ivebdh.png
2v0mrnm.png

Last edited by KZR (2010-11-30 17:33:44)


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