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A simple fire particle system. The main purpose of this object is to teach users how to use variables and arithmetic in the Open Surge scripting system.
You need revision 301 or greater to get this working correctly.
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FIRE PARTICLE SYSTEM - VERSION 0.5
http://opensnc.sourceforge.net
Author: Alexandre
Date: 2010-10-25
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How to install:
- unzip the package into the game folder
How to use:
- put an FireParticle_Source object in your level
Warning:
- since this object uses transparency effects, we
HIGHLY recommend: don't put too many fire sources
in your level, otherwise you may notice a FPS drop
on some machines
Screenshot:
Don't get too close if you don't want to get burnt.
Download:
Link: http://www.badongo.com/file/24445030
Mirror: http://LC.ssdw.nl/levels/Users/fire_particle.zip (thanks to ssdw)
Have fun!
Warning:
Since this object uses transparency effects, we HIGHLY recommend: don't put too many fire sources in your level, otherwise you may notice a FPS drop on some machines.
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Lol, I made something like this, but it wasn't as smooth... it was more like fireballs.
I may release some new projectiles soon.
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particle effects? this is it... i'm gonna die of no sleep!! great stuff
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
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Looks pretty mint I give you that!
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Can you make something like lava? It hurts you and slows down your movement if you are invincible or just get hit.
Your teacher asks you. What to answer? Say this:
"I thought the teacher is supposed to know."
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Can you make something like lava? It hurts you and slows down your movement if you are invincible or just get hit.
I could, but then I'd have to postpone important improvements in the game engine.
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OK, then. I'll wait. I actually meant that the message is directed to anyone reading this topic.
Your teacher asks you. What to answer? Say this:
"I thought the teacher is supposed to know."
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OK, then. I'll wait. I actually meant that the message is directed to anyone reading this topic.
I could do it. Once I figured out how to correctly change the player's speed using the variable system.
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no bad!
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