Re: T-bar zipline

Like I said, test them in every possible way! I need to know if there's bugs!

Re: T-bar zipline

http://lc.ssdw.nl/levels/Users/t-bar_revision_7.zip

I found another bug and fixed it. I tried to copypaste the link but it still didn't work.

Last edited by SilverstepP (2010-10-21 13:26:55)

Re: T-bar zipline

http://lc.ssdw.nl/levels/Users/1288901045.zip

This t-bar includes sound effects and sparks. I also fixed a 'left right' issue, so if you placed t-bars in your level already you have to change them... sorry.

Also now with horizontal paths.

Last edited by SilverstepP (2010-11-04 02:54:52)

Re: T-bar zipline

SilverstepP wrote:

http://lc.ssdw.nl/levels/Users/1288901045.zip

This t-bar includes sound effects and sparks. I also fixed a 'left right' issue, so if you placed t-bars in your level already you have to change them... sorry.

Also now with horizontal paths.

Object script error: can't find state "hide".

state "surge_fix_go"
    {
        observe_current_player
        set_animation "SS_t_bar" 1
        change_closest_object_state ".SS_t_bar N" "hide"
        change_closest_object_state ".SS_t_bar C" "hide"

        on_collision "SS_t_bar_go_left_line" "spark left"
        on_collision "SS_t_bar_go_right_line" "spark right"
        on_collision "SS_t_bar_go_left_line_straight" "spark left straight"
        [on_collision "SS_t_bar_go_right_line_straight" "spark right straight"
        on_collision "SS_t_bar_go_right_line_low" "spark right low"
        on_collision "SS_t_bar_go_left_line_low" "spark left low"
        change_state "refresh"
    }

Same for neon_fix_go and charge_fix_go.

Re: T-bar zipline

This may be leftovers from me experimenting with them (trying to make it work for all three). I'm trying to get it fixed.

Re: T-bar zipline

http://lc.ssdw.nl/levels/Users/1289173769.zip

It was a problem with the spr. It's fixed.