Topic: seesaw

I have made a new object.
it looks a bit like a seesaw.
the player can skyrocket, it works with a weight
I haven't given much attention to the design, so it's a bit boring

Download link:
seesaw.zip (10 October 2010)

Enjoy!

Last edited by ssdw (2010-10-10 09:42:50)

http://ssdw.nl/forum/getforumpic.php

Re: seesaw

it says maxball.png is missing.

Re: seesaw

SilverstepP wrote:

it says maxball.png is missing.

Thans!

here: seesaw.zip (5 october)

Last edited by ssdw (2010-10-06 20:22:31)

http://ssdw.nl/forum/getforumpic.php

Re: seesaw

You should adopt a prefix to the name of your objects. Since the objects are displayed in alphabetical order in the level editor, this simplifies the lives of the level designers.

Also, it's a good a idea to include detailed instructions on how to use your object, so people won't have to find it out by themselves.

Re: seesaw

Alexandre wrote:

You should adopt a prefix to the name of your objects. Since the objects are displayed in alphabetical order in the level editor, this simplifies the lives of the level designers.

Also, it's a good a idea to include detailed instructions on how to use your object, so people won't have to find it out by themselves.

okey, for those who haven't downloaded yet

place the ball (SS_seesaw_Maxheight) left of the seesaw (SS_seesaw_Ground).
Y_MAX be above the ball, This is the height of the ball

http://sascha.ssdw.nl/uitleg_WIPWAP.PNG

Edit: make sure that everything above the seesaw is empty

Last edited by ssdw (2010-10-06 20:23:50)

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Re: seesaw

That is pretty neat. However there is a good idea if you add your name as a prefix to get your objects sorted better. It can also be a good idea to add an ID and the name of the object after the prefix.

My name is Johan Brodd, I would therefor add a prefix JB_ before my objects:

SD_GE = JB_01_WIPWAP_BALL
Z_WIPWAP = JB_01_WIPWAP_GROUND
Y_MAX = JB_01_WIPWAP_MAXHEIGHT

This way you get your objects sorted more logical.

Re: seesaw

jobromedia wrote:

That is pretty neat. However there is a good idea if you add your name as a prefix to get your objects sorted better. It can also be a good idea to add an ID and the name of the object after the prefix.

My name is Johan Brodd, I would therefor add a prefix JB_ before my objects:

SD_GE = JB_01_WIPWAP_BALL
Z_WIPWAP = JB_01_WIPWAP_GROUND
Y_MAX = JB_01_WIPWAP_MAXHEIGHT

This way you get your objects sorted more logical.

okey, I have changes the names.
download: http://LC.ssdw.nl/levels/Users/seesaw.zip
Thanks Jobromedia smile

Last edited by ssdw (2010-10-06 20:24:34)

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Re: seesaw

Good one ssdw. this was one of the objects i suggested big_smile
it's a very good object with a lot of potential., i just think that the ball takes too much time to go up and fall with a speed of 200. i tested with 500 and felt a little more natural. Is it possible to make the ball switch side with the player? or use 2 players instead of the ball?

https://image.ibb.co/kuSYrm/SD_sml.pnghttps://image.ibb.co/kHq8P6/SeD_sml.pnghttps://image.ibb.co/cJf8P6/LTot_W_sml.png

Re: seesaw

KZR wrote:

or use 2 players instead of the ball?

great idea big_smile
I'm working on it, Thanks smile

http://ssdw.nl/forum/getforumpic.php

10

Re: seesaw

no problem smile just remember to make it a separate object so we can have wipwaps with and without the ball.

https://image.ibb.co/kuSYrm/SD_sml.pnghttps://image.ibb.co/kHq8P6/SeD_sml.pnghttps://image.ibb.co/cJf8P6/LTot_W_sml.png

Re: seesaw

Good to see this object is still improving. This object, however ugly it may be, brings back so many memories from my young adulthood when I played Sonic 1 on Master System a lot.

12

Re: seesaw

well, if you look at that ugly black object as a template to a future useful and good looking object, it suddenly becomes beautiful big_smile

https://image.ibb.co/kuSYrm/SD_sml.pnghttps://image.ibb.co/kHq8P6/SeD_sml.pnghttps://image.ibb.co/cJf8P6/LTot_W_sml.png

Re: seesaw

KZR wrote:

well, if you look at that ugly black object as a template to a future useful and good looking object, it suddenly becomes beautiful big_smile

This design was temporarily.
I wanted to try first.
if anyone has an idea to the design of the seesaw, Feel free to share!

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Re: seesaw

Is there a way to get rid of the "Max Height Ball" object? In principle one could just put the seesaw in the level and the ball would be created automatically and it would also fall automatically. You could use a timer and then attach gravity to the ball. This can greatly simplify things for the level designers. smile

Re: seesaw

Alexandre wrote:

Is there a way to get rid of the "Max Height Ball" object? In principle one could just put the seesaw in the level and the ball would be created automatically and it would also fall automatically. You could use a timer and then attach gravity to the ball. This can greatly simplify things for the level designers. smile

what a coincidence big_smile
I've just done this. He goes up 0,5 sec, and then come down again.
And now the player jump use the command "player_yspeed".
here: http://LC.ssdw.nl/levels/Users/seesaw_20.zip

Last edited by ssdw (2010-10-07 20:35:33)

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Re: seesaw

ssdw wrote:

And now the player jump use the command "player_yspeed".

Ah, it should feel much more natural.

17

Re: seesaw

that link is bugged. however i was able to get through. here's the correct link:

http://LC.ssdw.nl/levels/Users/seesaw_20.zip

there are two things that happened before use:

1. had to delete the spr and obj files named wipwap (previous version), or it would crash with "cant redefine sprite...."
2. after that i had to remove all instances of the previous objects in my levels, or it would crash because the internal names of the objects have been changed.

the only way around #2 was to open level in notepad and manually delete all lines related to the previous objects (sd_ge, z_wipwap, y_max), since the game wouldn't run with both the new and old version of the object

also i don't know if it only happens to me, but the char' doesn't jump much more than its own height... then after the jump sometimes the ball appears in wrong places, in the air, or inside the ground... weird

https://image.ibb.co/kuSYrm/SD_sml.pnghttps://image.ibb.co/kHq8P6/SeD_sml.pnghttps://image.ibb.co/cJf8P6/LTot_W_sml.png

Re: seesaw

smile

KZR wrote:

that link is bugged. however i was able to get through. here's the correct link:

http://LC.ssdw.nl/levels/Users/seesaw_20.zip

there are two things that happened before use:

1. had to delete the spr and obj files named wipwap (previous version), or it would crash with "cant redefine sprite...."
2. after that i had to remove all instances of the previous objects in my levels, or it would crash because the internal names of the objects have been changed.

the only way around #2 was to open level in notepad and manually delete all lines related to the previous objects (sd_ge, z_wipwap, y_max), since the game wouldn't run with both the new and old version of the object

also i don't know if it only happens to me, but the char' doesn't jump much more than its own height... then after the jump sometimes the ball appears in wrong places, in the air, or inside the ground... weird

Thanks smile , and sorry that I did not say.
the problem jumping is easy to solve, Go a little to left.
I'm going to find a solution on the ball.

http://ssdw.nl/forum/getforumpic.php

19

Re: seesaw

i still prefer the old version with controllable height. it was a little more flexible and didn't fail on the jump and the ball so much.

it's still a good work, mate wink keep it up

EDIT:

by the way, here's a nice design for your seesaw. http://www.fileden.com/files/2007/6/4/1144074//wip.zip

Last edited by KZR (2010-10-09 06:03:53)

https://image.ibb.co/kuSYrm/SD_sml.pnghttps://image.ibb.co/kHq8P6/SeD_sml.pnghttps://image.ibb.co/cJf8P6/LTot_W_sml.png

Re: seesaw

KZR wrote:

i still prefer the old version with controllable height. it was a little more flexible and didn't fail on the jump and the ball so much.

it's still a good work, mate wink keep it up

EDIT:

by the way, here's a nice design for your seesaw. http://www.fileden.com/files/2007/6/4/1144074//wip.zip

I agree, the old systeen worked a little better.
I would first have a look if there is an opportunity to work with time, if there is none, I go back to the old systeen.

Great design, Have you made this?
Thanks for this big_smile

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21

Re: seesaw

ssdw wrote:

Great design, Have you made this?

yes i have. it was assembled from a real seesaw picture. the rock is just any random 1 minute mspaint rock smile

edit: can i include your seesaw files in my new level? i mean, having them in the zip file

Last edited by KZR (2010-10-09 19:13:25)

https://image.ibb.co/kuSYrm/SD_sml.pnghttps://image.ibb.co/kHq8P6/SeD_sml.pnghttps://image.ibb.co/cJf8P6/LTot_W_sml.png

Re: seesaw

I have a new version wink .
Now everything works and everything is natural.
the height of the sponge is time dependent.
the only problem is that the ball is not always the same spot.
I can find no solution, but this is not a major problem.

what is better:
     - the ball goes naturally up / down
     - he ball is no longer hangs in the air (bug since start).
     - the player are always high jump
     - jumping is more natural
     - Thanks to KZR new design!

Download: http://LC.ssdw.nl/levels/Users/seesaw22.zip

Enjoy!

Last edited by ssdw (2010-10-10 09:42:17)

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Re: seesaw

where's maxball.png?

Re: seesaw

Alexandre wrote:

where's maxball.png?

this is no longer necessary, it runs on time.
I had forgotten to remove the sprite, sorry!

Download: http://LC.ssdw.nl/levels/Users/seesaw22.zip

http://ssdw.nl/forum/getforumpic.php

25

Re: seesaw

wow! this is it! don't change it anymore big_smile

now it's time the 2 player version wink

https://image.ibb.co/kuSYrm/SD_sml.pnghttps://image.ibb.co/kHq8P6/SeD_sml.pnghttps://image.ibb.co/cJf8P6/LTot_W_sml.png