You are not logged in.
I have made a new object.
it looks a bit like a seesaw.
the player can skyrocket, it works with a weight
I haven't given much attention to the design, so it's a bit boring
Download link:
seesaw.zip (10 October 2010)
Enjoy!
Last edited by ssdw (2010-10-10 09:42:50)
Offline
it says maxball.png is missing.
Offline
it says maxball.png is missing.
Thans!
here: seesaw.zip (5 october)
Last edited by ssdw (2010-10-06 20:22:31)
Offline
You should adopt a prefix to the name of your objects. Since the objects are displayed in alphabetical order in the level editor, this simplifies the lives of the level designers.
Also, it's a good a idea to include detailed instructions on how to use your object, so people won't have to find it out by themselves.
Offline
You should adopt a prefix to the name of your objects. Since the objects are displayed in alphabetical order in the level editor, this simplifies the lives of the level designers.
Also, it's a good a idea to include detailed instructions on how to use your object, so people won't have to find it out by themselves.
okey, for those who haven't downloaded yet
place the ball (SS_seesaw_Maxheight) left of the seesaw (SS_seesaw_Ground).
Y_MAX be above the ball, This is the height of the ball
Edit: make sure that everything above the seesaw is empty
Last edited by ssdw (2010-10-06 20:23:50)
Offline
That is pretty neat. However there is a good idea if you add your name as a prefix to get your objects sorted better. It can also be a good idea to add an ID and the name of the object after the prefix.
My name is Johan Brodd, I would therefor add a prefix JB_ before my objects:
SD_GE = JB_01_WIPWAP_BALL
Z_WIPWAP = JB_01_WIPWAP_GROUND
Y_MAX = JB_01_WIPWAP_MAXHEIGHT
This way you get your objects sorted more logical.
Offline
That is pretty neat. However there is a good idea if you add your name as a prefix to get your objects sorted better. It can also be a good idea to add an ID and the name of the object after the prefix.
My name is Johan Brodd, I would therefor add a prefix JB_ before my objects:
SD_GE = JB_01_WIPWAP_BALL
Z_WIPWAP = JB_01_WIPWAP_GROUND
Y_MAX = JB_01_WIPWAP_MAXHEIGHTThis way you get your objects sorted more logical.
okey, I have changes the names.
download: http://LC.ssdw.nl/levels/Users/seesaw.zip
Thanks Jobromedia
Last edited by ssdw (2010-10-06 20:24:34)
Offline
Good one ssdw. this was one of the objects i suggested
it's a very good object with a lot of potential., i just think that the ball takes too much time to go up and fall with a speed of 200. i tested with 500 and felt a little more natural. Is it possible to make the ball switch side with the player? or use 2 players instead of the ball?
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
Offline
no problem just remember to make it a separate object so we can have wipwaps with and without the ball.
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
Offline
Good to see this object is still improving. This object, however ugly it may be, brings back so many memories from my young adulthood when I played Sonic 1 on Master System a lot.
Offline
well, if you look at that ugly black object as a template to a future useful and good looking object, it suddenly becomes beautiful
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
Offline
well, if you look at that ugly black object as a template to a future useful and good looking object, it suddenly becomes beautiful
This design was temporarily.
I wanted to try first.
if anyone has an idea to the design of the seesaw, Feel free to share!
Offline
Is there a way to get rid of the "Max Height Ball" object? In principle one could just put the seesaw in the level and the ball would be created automatically and it would also fall automatically. You could use a timer and then attach gravity to the ball. This can greatly simplify things for the level designers.
Offline
Is there a way to get rid of the "Max Height Ball" object? In principle one could just put the seesaw in the level and the ball would be created automatically and it would also fall automatically. You could use a timer and then attach gravity to the ball. This can greatly simplify things for the level designers.
what a coincidence
I've just done this. He goes up 0,5 sec, and then come down again.
And now the player jump use the command "player_yspeed".
here:http://LC.ssdw.nl/levels/Users/seesaw_20.zip
Last edited by ssdw (2010-10-07 20:35:33)
Offline
And now the player jump use the command "player_yspeed".
Ah, it should feel much more natural.
Offline
that link is bugged. however i was able to get through. here's the correct link:
http://LC.ssdw.nl/levels/Users/seesaw_20.zip
there are two things that happened before use:
1. had to delete the spr and obj files named wipwap (previous version), or it would crash with "cant redefine sprite...."
2. after that i had to remove all instances of the previous objects in my levels, or it would crash because the internal names of the objects have been changed.
the only way around #2 was to open level in notepad and manually delete all lines related to the previous objects (sd_ge, z_wipwap, y_max), since the game wouldn't run with both the new and old version of the object
also i don't know if it only happens to me, but the char' doesn't jump much more than its own height... then after the jump sometimes the ball appears in wrong places, in the air, or inside the ground... weird
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
Offline
that link is bugged. however i was able to get through. here's the correct link:
http://LC.ssdw.nl/levels/Users/seesaw_20.zip
there are two things that happened before use:
1. had to delete the spr and obj files named wipwap (previous version), or it would crash with "cant redefine sprite...."
2. after that i had to remove all instances of the previous objects in my levels, or it would crash because the internal names of the objects have been changed.the only way around #2 was to open level in notepad and manually delete all lines related to the previous objects (sd_ge, z_wipwap, y_max), since the game wouldn't run with both the new and old version of the object
also i don't know if it only happens to me, but the char' doesn't jump much more than its own height... then after the jump sometimes the ball appears in wrong places, in the air, or inside the ground... weird
Thanks , and sorry that I did not say.
the problem jumping is easy to solve, Go a little to left.
I'm going to find a solution on the ball.
Offline
i still prefer the old version with controllable height. it was a little more flexible and didn't fail on the jump and the ball so much.
it's still a good work, mate keep it up
EDIT:
by the way, here's a nice design for your seesaw. http://www.fileden.com/files/2007/6/4/1144074//wip.zip
Last edited by KZR (2010-10-09 06:03:53)
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
Offline
i still prefer the old version with controllable height. it was a little more flexible and didn't fail on the jump and the ball so much.
it's still a good work, mate keep it up
EDIT:
by the way, here's a nice design for your seesaw. http://www.fileden.com/files/2007/6/4/1144074//wip.zip
I agree, the old systeen worked a little better.
I would first have a look if there is an opportunity to work with time, if there is none, I go back to the old systeen.
Great design, Have you made this?
Thanks for this
Offline
Great design, Have you made this?
yes i have. it was assembled from a real seesaw picture. the rock is just any random 1 minute mspaint rock
edit: can i include your seesaw files in my new level? i mean, having them in the zip file
Last edited by KZR (2010-10-09 19:13:25)
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
Offline
I have a new version .
Now everything works and everything is natural.
the height of the sponge is time dependent.
the only problem is that the ball is not always the same spot.
I can find no solution, but this is not a major problem.
what is better:
- the ball goes naturally up / down
- he ball is no longer hangs in the air (bug since start).
- the player are always high jump
- jumping is more natural
- Thanks to KZR new design!
Download: http://LC.ssdw.nl/levels/Users/seesaw22.zip
Enjoy!
Last edited by ssdw (2010-10-10 09:42:17)
Offline
where's maxball.png?
Offline
ssdw wrote:where's maxball.png?
this is no longer necessary, it runs on time.
I had forgotten to remove the sprite, sorry!
Offline
wow! this is it! don't change it anymore
now it's time the 2 player version
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
Offline