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#1 2010-07-03 09:49:00

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

LC

hello,

I think the level editor can more easily.
So I experimented in the blitz.
it reached a new level editor,I cal it LC (Level Creator)
it is not ready, There are still a few problems.

Version 1.0 will have the same opportunities as the level editor.
From there, I want to add features.

Red = canceled   orange = in process   green =   finished

list of plans
    - can change the background (speed, images...)
    - can change the brick type, behavior,zindex, angle of a brick and the animtion
    - can add text messages (dialogbox)
    - can see how a moving object moves (with arrows) and can change that. (see post 3)
    - the distance between the auxiliary lines can change
    - can select multiple items and save them as a group
    - cut and past function (see post 18)
    - can change initial phase (see post 14)
    - Version for Linux
    - multiple items can remember (see post 16)
    - can change the zindex of a brick (see post 31)
    - zoom -in/-out funtion (see post 33)
    - a play buttom (see post 47)
    - can make a boss level

if anyone has an idea, tell it please!
I really want all the features of a level set in this program, but people with no sense should also able to handle.

do you have a question, idea, comment or whatever, feel free to tell

Last edited by ssdw (2010-08-11 21:43:54)


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#2 2010-07-03 14:05:37

TheSeventhEmerald
Member
From: Spain
Registered: 2010-04-19
Posts: 302

Re: LC

:cool:Your idea is very good smile. With that, maybe we can delete the argument of the circular block (x_speed. y_speed... etc) and configure it directly in the editor. I agree with you, modify brickset, backgrounds... in code is not difficult, but you have to work some time. Your LC can be a veeeeery good idea. big_smile


Piece of cake...!

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#3 2010-07-03 15:45:58

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: LC

TheSeventhEmerald wrote:

:cool:Your idea is very good smile. With that, maybe we can delete the argument of the circulair block (x_speed. y_speed... etc) and configure it directly in the editor. I agree with you, modify brickset, backgrounds... in code is not difficult, but you have to work some time. Your LC can be a veeeeery good idea. big_smile

thanks smile ,
my idee of the circular block is this:

pel.PNG

the caps indicate how far the circulair block move.
You can select with the mouse a peel, and then you can move the caps.
this allows you the circular block become easier the correct spacing.
when he spins you work with a circle.

I think this become easier, but I don't know how you or anyone else thinks about that.


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#4 2010-07-04 02:00:21

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: LC

An improved level editor would be great, specially if it includes the features you've described. smile

My comment: keep it user-friendly.

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#5 2010-07-07 13:32:46

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: LC

I have a question,
what is the official name of this box?
box2.PNG
I have all the names of the items can be found on wiki, except this one.

Thanks smile

Last edited by ssdw (2010-07-07 13:33:31)


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#6 2010-07-07 13:41:51

Felicia_Val
Member
Registered: 2010-05-28
Posts: 100

Re: LC

i think that's speed shoes, at least they were in the official games

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#7 2010-07-07 13:48:38

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: LC

I think it's something wiht box, because the others have that also.
I just want to be sure wink

Last edited by ssdw (2010-07-07 13:49:05)


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#8 2010-07-07 15:47:32

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: LC

Speaking of circular blocks, I think another new feature is required. We need a 'synch' value. What I mean by this is that we can make it to where 2 identical circular bricks move the same distance, but not at the same time.

So if one circular brick's synch value is 0, and another synch value is 1, they'd move like this.

__________
l                 l
l__________l





                       __________
                       l                 l
                       l__________l

So they'd go up and down at the same speed, but at different timing that we can control.

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#9 2010-07-07 20:38:32

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: LC

SilverstepP wrote:

Speaking of circular blocks, I think another new feature is required. We need a 'synch' value. What I mean by this is that we can make it to where 2 identical circular bricks move the same distance, but not at the same time.

So if one circular brick's synch value is 0, and another synch value is 1, they'd move like this.

__________
l                 l
l__________l





                       __________
                       l                 l
                       l__________l

So they'd go up and down at the same speed, but at different timing that we can control.

sorry, I don't understand immediately.
you mean that if synch = 0  then the brick starts above , and if synch = 1 then start the brick below.

or am I wrong again?


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#10 2010-07-07 21:06:01

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: LC

ssdw wrote:
SilverstepP wrote:

Speaking of circular blocks, I think another new feature is required. We need a 'synch' value. What I mean by this is that we can make it to where 2 identical circular bricks move the same distance, but not at the same time.

So if one circular brick's synch value is 0, and another synch value is 1, they'd move like this.

__________
l                 l
l__________l





                       __________
                       l                 l
                       l__________l

So they'd go up and down at the same speed, but at different timing that we can control.

sorry, I don't understand immediately.
you mean that if synch = 0  then the brick starts above , and if synch = 1 then start the brick below.

or am I wrong again?

'sigh'

Yes, that's what I mean.

I suck at explaining my ideas. Let me try again.

I want the timing for circular bricks to be adjustable. If there are two different circular bricks with the same speed, they always start in the same spot as eachother. I want the spots at which they start to be moddable, so more jumping challenges can be made.

Does anyone understand what I'm trying to say?

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#11 2010-07-07 21:13:38

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: LC

okay, you mean that it is normal as 1 (see image). All the same moves.
you want to do this can be adapted, then you get something like 2 (see image).
uitleg1.PNG

is this correct?

do you want the spot can be adjusted, or the time when a brick starts moving
sorry that I haven't quite  understand

Last edited by ssdw (2010-07-08 08:18:22)


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#12 2010-07-07 21:15:41

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: LC

ssdw wrote:

do you want the spot can be adjusted, or the time when a brick starts moving

sorry that I haven't quite  understand sad

I want the starting spots to be adjustable.

I can't simplify it much more than that.

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#13 2010-07-08 08:24:47

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: LC

Now I get it, sorry it took so long neutral
if this is possible we can make very nice stage.

good idea smile


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#14 2010-07-08 14:00:22

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: LC

Silver wrote:

I want the timing for circular bricks to be adjustable. If there are two different circular bricks with the same speed, they always start in the same spot as eachother. I want the spots at which they start to be moddable, so more jumping challenges can be made.

This 'synch' feature you're talking about is available since 0.1.3, but it has a different name: it's the initial phase of the brick. Take a look at 0.1.3's Exotic Paradise act 2.

1430 # moveable platform II
1431 brick 67
1432 {
1433     type                CLOUD
1434     behavior            CIRCULAR 100 200 0.1 0.1
1435     angle               0
1436 
1437     sprite
1438     {
1439         source_file     images/island.png
1440         source_rect     18 715 64 32
1441         frame_size      64 32
1442 
1443         animation
1444         {
1445             repeat      TRUE
1446             fps         8
1447             data        0
1448         }
1449     }
1450 }
1451 
1452 
1453 # moveable platform III
1454 brick 68
1455 {
1456     type                CLOUD
1457     behavior            CIRCULAR 100 200 0.1 0.1 180
1458     angle               0
1459 
1460     sprite
1461     {
1462         source_file     images/island.png
1463         source_rect     18 715 64 32
1464         frame_size      64 32
1465 
1466         animation
1467         {
1468             repeat      TRUE
1469             fps         8
1470             data        0
1471         }
1472     }   
1472  }

 

bricks 67 and 68 are exactly the same, except they are in opposite phases. Take a look at the last parameter of the behavior line. That parameter is called the initial phase.

brick 67 has an initial phase of 0 degrees.
brick 68 has an initial phase of 180 degrees.

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#15 2010-07-08 14:07:35

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: LC

maby this feature is also nice for lc.


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#16 2010-07-08 19:42:08

TheSeventhEmerald
Member
From: Spain
Registered: 2010-04-19
Posts: 302

Re: LC

Yes, you have to include all you can. Maybe can be good a selection tool. You select some bricks and you copy it. And, better, put it in a "memory", as a calculator. For example, I select 3 bricks, and, pushing Crtl+1, I put it in memory 1. Next time pushing Shift+1 I can put it, as a group. With this, the groups won´t be neccesary smile  smile


Piece of cake...!

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#17 2010-07-08 19:47:24

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: LC

Alexandre wrote:
Silver wrote:

I want the timing for circular bricks to be adjustable. If there are two different circular bricks with the same speed, they always start in the same spot as eachother. I want the spots at which they start to be moddable, so more jumping challenges can be made.

This 'synch' feature you're talking about is available since 0.1.3, but it has a different name: it's the initial phase of the brick. Take a look at 0.1.3's Exotic Paradise act 2.

1430 # moveable platform II
1431 brick 67
1432 {
1433     type                CLOUD
1434     behavior            CIRCULAR 100 200 0.1 0.1
1435     angle               0
1436 
1437     sprite
1438     {
1439         source_file     images/island.png
1440         source_rect     18 715 64 32
1441         frame_size      64 32
1442 
1443         animation
1444         {
1445             repeat      TRUE
1446             fps         8
1447             data        0
1448         }
1449     }
1450 }
1451 
1452 
1453 # moveable platform III
1454 brick 68
1455 {
1456     type                CLOUD
1457     behavior            CIRCULAR 100 200 0.1 0.1 180
1458     angle               0
1459 
1460     sprite
1461     {
1462         source_file     images/island.png
1463         source_rect     18 715 64 32
1464         frame_size      64 32
1465 
1466         animation
1467         {
1468             repeat      TRUE
1469             fps         8
1470             data        0
1471         }
1472     }   
1472  }

 

bricks 67 and 68 are exactly the same, except they are in opposite phases. Take a look at the last parameter of the behavior line. That parameter is called the initial phase.

brick 67 has an initial phase of 0 degrees.
brick 68 has an initial phase of 180 degrees.

'facepalm'

I had no clue that was there.

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#18 2010-07-08 19:50:30

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: LC

ssdw wrote:

hello,

I think the level editor can more easily.
So I experimented in the blitz.
it reached a new level editor,I cal it LC (Level Creator)
it is not ready, There are still a few problems.

Version 1.0 will have the same opportunities as the level editor.
From there, I want to add features.

list of plans
    - can change the background (speed, images...)
    - can change the brick type, behavior,zindex, angle of a brick and the animtion
    - can add text messages (dialogbox)
    - can see how a moving object moves (with arrows) and can change that.
    - the distance between the auxiliary lines can change
    - can select multiple items and save them as a group

if anyone has an idea, tell it please!
I really want all the features of a level set in this program, but people with no sense should also able to handle.

do you have a question, idea, comment or whatever, feel free to tell

If we select multiple bricks, I want to be able to delete them and move them together as well. Large groups that are misplaced and not able to be undone can take a while to fix at times.

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#19 2010-07-08 20:38:15

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: LC

a kind of Cut and paste feature, I will add this feature

good idea smile


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#20 2010-07-09 13:12:45

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: LC

the items and enemies are ready, most buttons are also ready.
but the bricks and groups are not ready yet.
it takes longer than I expected, but the Programme is just better.
below I made a screenshot of LC 1.0
i hope you like it (because I'm bad design)
lc.png


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#21 2010-07-09 13:21:13

Felicia_Val
Member
Registered: 2010-05-28
Posts: 100

Re: LC

that looks amazing so far! big_smile i can't wait to test it ^^ i hope it will be easier this way since I don't understand how to make levels on opensonic yet T_T

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#22 2010-07-09 14:20:15

SilverstepP
Member
From: North Carolina
Registered: 2009-07-31
Posts: 1,545

Re: LC

ssdw wrote:

the items and enemies are ready, most buttons are also ready.
but the bricks and groups are not ready yet.
it takes longer than I expected, but the Programme is just better.
below I made a screenshot of LC 1.0
i hope you like it (because I'm bad design)
lc.png

Nice!

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#23 2010-07-09 14:26:26

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: LC

Felicia_Val wrote:

that looks amazing so far! big_smile i can't wait to test it ^^ i hope it will be easier this way since I don't understand how to make levels on opensonic yet T_T

it is the intention wink

SilverstepP wrote:

Nice!

Thanks smile


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#24 2010-07-10 05:55:07

SurgeChris
Member
From: Surabaya, Indonesia
Registered: 2010-04-25
Posts: 401

Re: LC

Ah! I got an idea. Imagine this: A circular brick is placed on a level. Let's say it moves sideways. When you get to the level editor, the editor WILL show us the movement range, but we won't know where it will move next, won't we? In my opinion, when there is a two-sided arrow, the direction where the brick will move next must blink.

P.S.: This feature is for horizontal or vertical-moving bricks ONLY. this is not needed in bricks moving in a circle.


Your teacher asks you. What to answer? Say this:
"I thought the teacher is supposed to know."

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#25 2010-07-10 08:32:42

ssdw
Member
From: Holland
Registered: 2010-05-23
Posts: 508
Website

Re: LC

SoniChris wrote:

Ah! I got an idea. Imagine this: A circular brick is placed on a level. Let's say it moves sideways. When you get to the level editor, the editor WILL show us the movement range, but we won't know where it will move next, won't we? In my opinion, when there is a two-sided arrow, the direction where the brick will move next must blink.

P.S.: This feature is for horizontal or vertical-moving bricks ONLY. this is not needed in bricks moving in a circle.

This is already in the plans list wink
please see post 3 for my idea about the circular brick!

with bricks that move in circles can this also be useful.
Look at the picture of post 11.


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