Re: LC

TheSeventhEmerald wrote:

Yes, you have to include all you can. Maybe can be good a selection tool. You select some bricks and you copy it. And, better, put it in a "memory", as a calculator. For example, I select 3 bricks, and, pushing Crtl+1, I put it in memory 1. Next time pushing Shift+1 I can put it, as a group. With this, the groups won´t be neccesary smile  smile

sorry, I had not seen this post neutral


This may indeed be very useful big_smile
It is easy to make and easy to use!
I have this feature added to the list!

smile thank you smile

http://ssdw.nl/forum/getforumpic.php

Re: LC

bah, It´s nothing. we all have to colaborate. With the ideas of all LC will be great. It looks very well, I want to prove it NOW! big_smile  big_smile

Piece of cake...!

Re: LC

sorry for the double post but I have another idea that will be good. smile
If you have played Sonic the Hedgehog 2 for the megadrive, in Chemical Plant was some tubes. When you go into a tube the character stars to spin and to move automatically. The idea is to make some arrows, in the 8 directions, and others curve arrows  making the corners of a square, with the same efect.  wink

And other is the false walls. Walls that are like a normal wall, but you can go across them. The idea is make it with an object like the "loop" object, as


                                           _______________________
                                          |                                             |
                                          |                                             |
                                          |                                             |     
                                          |      FALSE                   |
                                          |                                             |
                                          |                                             |
                                          |                                             |
                                          --------------------------------------

You understand me tongue . Tell me what do you think.

Piece of cake...!

Re: LC

Those are what we call pipes See SilverstepP's post here:
http://opensnc.sourceforge.net/forum/vi … php?id=388

Your teacher asks you. What to answer? Say this:
"I thought the teacher is supposed to know."

Re: LC

TheSeventhEmerald wrote:

sorry for the double post but I have another idea that will be good. smile
If you have played Sonic the Hedgehog 2 for the megadrive, in Chemical Plant was some tubes. When you go into a tube the character stars to spin and to move automatically. The idea is to make some arrows, in the 8 directions, and others curve arrows  making the corners of a square, with the same efect.  wink

And other is the false walls. Walls that are like a normal wall, but you can go across them. The idea is make it with an object like the "loop" object, as


                                           _______________________
                                          |                                             |
                                          |                                             |
                                          |                                             |     
                                          |      FALSE                   |
                                          |                                             |
                                          |                                             |
                                          |                                             |
                                          --------------------------------------

You understand me tongue . Tell me what do you think.

False walls? See Velocity Volcano. :-p

To make a false wall, just make a copy of any obstacle brick, and change the 'Obstacle' to 'Passable'. Then, make sure the zindex is higher than 0.5.

You could already do this... :-P

Re: LC

I am the zindix forgotten hmm
This is a good feature for LC

the idea of TheSeventhEmerald seems good smile
with 8 directions you can also make wind and other things

http://ssdw.nl/forum/getforumpic.php

Re: LC

ssdw wrote:

I am the zindix forgotten hmm
This is a good feature for LC

the idea of TheSeventhEmerald seems good smile
with 8 directions you can also make wind and other things

If you manage to add pipes in LC, I will be very happy. big_smile

Re: LC

How about zoom in/zoom out features? I REALLY need and want this.

Your teacher asks you. What to answer? Say this:
"I thought the teacher is supposed to know."

Re: LC

SoniChris wrote:

How about zoom in/zoom out features? I REALLY need and want this.

it is difficult to make a zoom -in /-out function in blitz. but I've been added to the list smile

Last edited by ssdw (2010-07-13 20:37:02)

http://ssdw.nl/forum/getforumpic.php

Re: LC

I've almost finished version 1.0.
I doubt only to the designs.
I have two designs.

Design 1:
The program opened with this screen
http://sascha.ssdw.nl/ont1.PNG

This is the icon of the Programme
http://sascha.ssdw.nl/ont3.PNG

this is a picture editing a level
http://sascha.ssdw.nl/ont4.PNG

explore the folders and files
http://sascha.ssdw.nl/ont2.PNG

Design 2:
The program opened with this screen
http://sascha.ssdw.nl/ont5.PNG

This is the icon of the Programme
http://sascha.ssdw.nl/ont6.PNG

this is a picture editing a level
http://sascha.ssdw.nl/ont8.PNG

explore the folders and files
http://sascha.ssdw.nl/ont7.PNG

can you tell me which one you like more!
if you have a tip, comment or whatever, feel free to tell

http://ssdw.nl/forum/getforumpic.php

Re: LC

ssdw wrote:

I've almost finished version 1.0.
I doubt only to the designs.
I have two designs.

Design 1:
The program opened with this screen
http://sascha.ssdw.nl/ont1.PNG

This is the icon of the Programme
http://sascha.ssdw.nl/ont3.PNG

this is a picture editing a level
http://sascha.ssdw.nl/ont4.PNG

explore the folders and files
http://sascha.ssdw.nl/ont2.PNG

Design 2:
The program opened with this screen
http://sascha.ssdw.nl/ont5.PNG

This is the icon of the Programme
http://sascha.ssdw.nl/ont6.PNG

this is a picture editing a level
http://sascha.ssdw.nl/ont8.PNG

explore the folders and files
http://sascha.ssdw.nl/ont7.PNG

can you tell me which one you like more!
if you have a tip, comment or whatever, feel free to tell

Definitely the bottom ones.

Re: LC

the second ones are better smile

Re: LC

second, of course. I have to prove it NOW!!

Piece of cake...!

Re: LC

Design 2 looks modern. smile

Re: LC

I LOVE design 2.

Your teacher asks you. What to answer? Say this:
"I thought the teacher is supposed to know."

Re: LC

it is clear, everyone chose design 2.

smile thanks everyone smile

Last edited by ssdw (2010-07-21 07:40:44)

http://ssdw.nl/forum/getforumpic.php

Re: LC

Can you put the download link now, please ? smile

Piece of cake...!

Re: LC

TheSeventhEmerald wrote:

Can you put the download link now, please ? smile

Today or tomorrow is he ready smile

http://ssdw.nl/forum/getforumpic.php

Re: LC

can't wait! big_smile will you put instructions on how to use it?

Re: LC

Felicia_Val wrote:

can't wait! big_smile will you put instructions on how to use it?

I will smile

http://ssdw.nl/forum/getforumpic.php

Re: LC

big_smile big_smile Version 1.0 is ready big_smile big_smile
the possibilities are now the same as the level editor.
From here will features added.
So you have an idea, or you have something you think it can be easier, please tell smile

if there is a problem with lc 1.0, please tell.
I think that all errors are gone, but I cann't be sure sad

I had quickly built a website.
You can download LC on this website.
there isn't a version for linux yet.

Website:
http://LC.ssdw.nl

I hope you like it smile

http://ssdw.nl/forum/getforumpic.php

Re: LC

Great, great, great cool

Nice! Very useful tool! Good job! I will criticize it a bit, but keep in mind that this tool has a great potential smile

- The tool is too slow when loading big levels (try this). I tried loading medium-sized levels and it got slow already. My computer is a Dell Mini 9. Scrolling through an entire big level can take minutes.

- A suggestion: create a "play" button at the menu, so if the user clicks it, the game is launched at the current level smile

- A suggestion: since example level contains ripped graphics, consider replacing it by some other level with original graphics, such as the template level or Celdecea's desert level (both are included in 0.1.3)

- Is there a field to set the music file?

- A suggestion: display the angle of the selected brick as well (it helps when one wants to make ramps and/or loops)

- If two bricks have the same z-index value, the one with the lower y-coordinate must be rendered before. As this is not being taken into consideration, take a look at what happens: (this is wrath's Jungle Jamboree level)

http://img841.imageshack.us/img841/3602/bugi.th.png

http://img121.imageshack.us/img121/9745/bug2nk.th.png

- The groups are bugged (some work, some don't). Take a look: (this is the template level of 0.1.3)

http://img249.imageshack.us/img249/5627/bug3.th.png

- Are you planning to add the new items?

Last edited by Alexandre (2010-07-24 00:55:36)

Re: LC

Alexandre wrote:

- The tool is too slow when loading big levels (try this). I tried loading medium-sized levels and it got slow already. My computer is a Dell Mini 9. Scrolling through an entire big level can take minutes.

I know about it, I have a few ideas to make it faster

Alexandre wrote:

- A suggestion: create a "play" button at the menu, so if the user clicks it, the game is launched at the current level

I've added to the list wink

Alexandre wrote:

- Is there a field to set the music file?)

I haven't thought about that.

Alexandre wrote:

- A suggestion: display the angle of the selected brick as well (it helps when one wants to make ramps and/or loops)

I replace the number of the brick to the angle.
the number of the brick isn't important information

Alexandre wrote:

- If two bricks have the same z-index value, the one with the lower y-coordinate must be rendered before. As this is not being taken into consideration, take a look at what happens: (this is wrath's Jungle Jamboree level)

I haven't much time given to zindex but it is important.
This is a good point to make it better.

Alexandre wrote:

- The groups are bugged (some work, some don't). Take a look: (this is the template level of 0.1.3)

I thought he finally did sad
I'm going to try to solve this

Alexandre wrote:

- Are you planning to add the new items?

sorry I'm stupid but what are the new items?

I am going to work on version 1.0.1.
in this version all errors are dragged away, I will also work on your issues
if anyone has found a error? tell it please

http://ssdw.nl/forum/getforumpic.php

Re: LC

ssdw wrote:
Alexandre wrote:

- A suggestion: display the angle of the selected brick as well (it helps when one wants to make ramps and/or loops)

I replace the number of the brick to the angle.
the number of the brick isn't important information

Ohhhh, yes it IS.

Say you have 2 completely identical circular blocks. They have the same path, but the start points are different. You want to make a platforming challenge. To make it easier, you need to know which brick is which.

Also, a better example. When you build a brickset by scratch, and you mess something up, you need to know which brick to fix, and the easiest way to do so is by looking at what number it is.

Don't delete that, please. We need it.

Re: LC

okey, I enlarged the Information Bar.

http://ssdw.nl/forum/getforumpic.php