Topic: Make brick/item/object disappear on command?

Yet another question about the engine:

How do you make a placed brick, item or object (preferably brick) disappear on an object's change to the destroy state? There is going to be mini-bosses in ME's Warehouse Act 2 in VA: TG, and I wanted an exit to appear only when the boss is defeated.

Thanks!

-SGWaS

Re: Make brick/item/object disappear on command?

Hi SGWaS,

Create your state machine and then use set_obstacle as needed.

Additionally, see change_closest_object_state wink