You are not logged in.
Pages: 1
Could any of these be useful?
EDIT: My intent for these was to replace the use of classic monitors in Open Surge.
However, any other use, such as in a cutscene, will work as well.
Also, if there are any issues with the boxes as they are, don't hesitate to reply with some
critiques.
Last edited by svgmovement (2014-02-05 14:45:34)
-- svgmovement
Offline
good!
Offline
It's a good concept
If can be usefull depends if you can put this in an cutscene or in a game art with a character, or better inside the real game
Offline
Could any of these be useful?
i don't know, can you give a concrete example of use?
Offline
Usage as the standard item box in the real game.
EDIT: edited opening post above.
Last edited by svgmovement (2014-02-05 14:46:18)
-- svgmovement
Offline
Try to do something pixelated for the game
Offline
How do these look?
-- svgmovement
Offline
How these look in-game, you can actually edit the original png file with those?
Offline
How do these look?
Cool!
Offline
Drop-in replacements for images/item_boxes.png.
However, whichever one of these you use must be renamed to item_boxes.png.
(That, or the sprite files need be adjusted.)
Tell me what you think.
EDIT: Maybe yellow boxes work for some items, while blue works for others?
EDIT2: Now item box sprite images have the extra frame needed for the new animation.
Last edited by svgmovement (2014-02-12 06:30:15)
-- svgmovement
Offline
feel good, but i don't like the animation, it should be smooth, but the glass effect of the new item boxes is great!
Offline
Try this animation with the item box spritesheets I've uploaded.
file: sprites/items/itembox.spr
// script by Alexandre
//modified by svgmovement
// Item Box
sprite SD_ITEMBOX
{
source_file images/item_boxes.png
source_rect 9 100 180 128
frame_size 30 32
hot_spot 15 32
// Surge life box
animation 0
{
repeat TRUE
fps 24
data 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 18 0 0 0 0 18 1 1 1
}
// Neon life box
animation 1
{
repeat TRUE
fps 24
data 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 18 0 0 0 0 18 2 2 2
}
// Charge life box
animation 2
{
repeat TRUE
fps 24
data 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 18 0 0 0 0 18 3 3 3
}
// ring box
animation 3
{
repeat TRUE
fps 24
data 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 18 0 0 0 0 18 4 4 4
}
// invencibility box
animation 4
{
repeat TRUE
fps 24
data 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 18 0 0 0 0 18 5 5 5
}
// speed shoes box
animation 5
{
repeat TRUE
fps 24
data 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 18 0 0 0 0 18 6 6 6
}
// glasses box
animation 6
{
repeat TRUE
fps 24
data 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 18 0 0 0 0 18 7 7 7
}
// shield box
animation 7
{
repeat TRUE
fps 24
data 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 18 0 0 0 0 18 8 8 8
}
// trap box
animation 8
{
repeat TRUE
fps 24
data 9 9 9 9 9 9 9 9 9 9 9 9 9 9 9 18 0 0 0 0 18 9 9 9
}
// none
animation 9
{
repeat TRUE
fps 24
data 10 10 10 10 10 10 10 10 10 10 10 18 0 0 0 0 18 10 10 10 10 10 10 10
}
// crushed box
animation 10
{
repeat TRUE
fps 24
data 11
}
// fire shield box
animation 11
{
repeat TRUE
fps 24
data 12 12 12 12 12 12 12 12 12 12 12 12 18 0 0 0 0 18 12 12 12 12 12 12
}
// thunder shield box
animation 12
{
repeat TRUE
fps 24
data 13 13 13 13 13 13 13 13 13 13 13 13 18 0 0 0 0 18 13 13 13 13 13 13
}
// water shield box
animation 13
{
repeat TRUE
fps 24
data 14 14 14 14 14 14 14 14 14 14 14 14 18 0 0 0 0 18 14 14 14 14 14 14
}
// acid shield box
animation 14
{
repeat TRUE
fps 24
data 15 15 15 15 15 15 15 15 15 15 15 15 18 0 0 0 0 18 15 15 15 15 15 15
}
// wind shield box
animation 15
{
repeat TRUE
fps 24
data 16 16 16 16 16 16 16 16 16 16 16 16 18 0 0 0 0 18 16 16 16 16 16 16
}
}
Last edited by svgmovement (2014-02-12 06:28:14)
-- svgmovement
Offline
Slight modification to the item box's top and bottom handles. I think blue works best
of the three, but I could be wrong.
Let me know if the original ones are better.
I'm also wondering if this can replace the current item box.
-- svgmovement
Offline
Pages: 1