Topic: introducing different level design.

well there's a command called "load_level" so i took advantage and stuff it will be featured in my next game.

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Name change from 24XFSAL coming soon. Currently studying for Information Technology and Game development. (Also studying game theory in spare time.)

Re: introducing different level design.

Very nice.

Re: introducing different level design.

my mod used that extensively, to make "rooms" inside levels that you can go in and out, to connect levels, or to make levels that act like custom menus. there was even a primitive load/save system based on load_level and save_level. The sources are still around in case you'd like to check.

https://image.ibb.co/kuSYrm/SD_sml.pnghttps://image.ibb.co/kHq8P6/SeD_sml.pnghttps://image.ibb.co/cJf8P6/LTot_W_sml.png

Re: introducing different level design.

yeah i played your game i found out how to use this stuff.

www.facebook.com/24XFSAL  Hasn't been updated anytime recently, don't bother.
I'm on SoundCloud: https://soundcloud.com/rain-new-holy - I plan to upload one soon.
Name change from 24XFSAL coming soon. Currently studying for Information Technology and Game development. (Also studying game theory in spare time.)