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I know I haven't been that active with music recently, and for good reasons. I've been busy finishing a few albums. I've also bought several libraries that gives me access to create really odd, cool and very very hard hitting music and soundeffects from films such as Transformers.
Damage is a really menacing drum library:
Damage - Behind the scenes
Damage audio demo
Transform is a really nice library that gives me the transformer type of sounds.
A simple demo of how it sounds.
Some more audio demos and usage examples
So my question is: What needs does this game have for such sounds and music? If yes, then what do you guys need?
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that sounds good.
Not active much anymore.
The only things I do now is just let inspiration come to me when it's needed.
Also bad profile pic because I don't have anything else in mind.
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yeah it does sound good, though i don't have FL studio
Last edited by aronthehedgehog (2013-08-15 02:12:20)
Not active much anymore.
The only things I do now is just let inspiration come to me when it's needed.
Also bad profile pic because I don't have anything else in mind.
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I was more thinking in terms of assets for the game.
Here's an example I created with the Transform library, and some flanged white noise:
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I know I haven't been that active with music recently, and for good reasons. I've been busy finishing a few albums. I've also bought several libraries that gives me access to create really odd, cool and very very hard hitting music and soundeffects from films such as Transformers.
Damage is a really menacing drum library:
Damage - Behind the scenes
Damage audio demoTransform is a really nice library that gives me the transformer type of sounds.
A simple demo of how it sounds.
Some more audio demos and usage examplesSo my question is: What needs does this game have for such sounds and music? If yes, then what do you guys need?
that sounds really great. Can you watch the (2nd, 3rd...) cutscenes of the latest bleeding edge? After level 1? Where you have that black background? Currently, we play musics/darkambiance.ogg , a music taken from opengameart. You can play the cutscene on the game, or you can read it by opening languages/english.lng with a text editor. I don't know if the wiki is updated?
Anyway, it turns out that I have a friend who is working on better visuals for those cutscenes. He's making some nice drawings, and they will have some movement. Like a mini-movie:
The current darkambiance song is not a fit, but I'm not exactly sure what kind of music would do the job. Maybe this Transformer lib will do the job, but I don't know. You're the musician. Please give us some advice?
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Friggin' ace that looks sweet!
Well the Transform library is more catered towards sound effects more than sounds, but with tools like Damage for the drums and say Omnisphere for omneous pads and such stuff, then this can absolutely be done.
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Cool
Not active much anymore.
The only things I do now is just let inspiration come to me when it's needed.
Also bad profile pic because I don't have anything else in mind.
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Well I've spent some time coming up with all sorts of insanely menacing industrial / soundtrack songs. Now the risk is that I'm making an ignorant fool out of me for not reading up on the story on the wiki, but anyways...
Epic escape is a menacing song that has a lot of distorted drums and metalic clanking sounds. This could be used for the spring fortress level.
Plain sight hidden is another action paced track with glitched drums, metalic hits. Could be used for say battling Sharp.
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