Topic: [idea] Sub levels

So let's take that cameo character. Right now he's kinda hidden in plain sight. What we could do is to use sub levels to find the character. So how would this be done?

Take Mario for instance. He stands on a pipe pressing down to warp to the sublevel.

How can Surge do the same?

1. First create an object that checks if a certain file exists, the level in this case. If it's missing, then paint destroy the door to that level. A door could be anything, a hole in the ground, a tunnel etc etc.

Then we need an object to sit atop the door, to indicate what level the player should be taken to. Missed file? Well delete the object in question, as well as the door that it's overlaping too.