Topic: Mod advices

So you got a new mod uploaded. Congrats to you for your hard work. Now let's prepare it for the forum.

It can be a whole new level, a quest, or a new game. What matters is that you follow these guidelines below:

Topic title:
It's a good idea to actually name the topic after your modification.

Be modest:
Superlatives ain't the best way to go, because this way you risk to hype up a mod that might not even be worth hyping at all. I know exactly how it feels to make a really good song. In the start I always posted a lot of superlatives like:

Hi dudes, I've composed a totally splendid song that surely will rock the top charts allover the world. Care to listen at it?

Guess how many actualy listened to my song. There where a few, and they gave me a truckload of hatred for hyping my song, that wasn't even good to begin with.

Mod name:
What's your mod called?

Authors:
Who came up with this mod?

Background story:
It is always interesting to hear the story behind a mod. What's the plot that leads to that the characters plays these levels in the first place?

Provide screenshots:
A picture says more than 1000 words!

Game engine version:
Tell us what game engine you used to build this mod.

Asset requirements:
What other game assets is required to play this mod? What objects, bricksets, backgrounds and so on.

Characters:
What characters is playing in this mod?

Enemies:
What enemies does the characters face in this mod?

Special collectibles:
Any additional collectible items that this mod comes with?

Known issues
Here you list any known bugs that has been discovered.

Download links:
Self explanatory. If you're using any ad service to get money from your links, then it is a good idea to provide a direct download link as well, since many firewalls tend to block ad services.

Contact the author
Where one can get hold of you. Email, IM such as skype or msn, twitter, etc etc.

Donations
If you accept donations for your project then here is where that link should be.

Re: Mod advices

Here's an example:

Mod name: Open Surge extended

Author: Johan Brodd

Background story: New levels expands on the original levels.

Screenshot: Take a look

Game engine: Open Surge 0.2.0.725

Asset requirements: All needed assets included.

Characters: Surge, Neon, Charge

Enemies: Same as original

Special collectibles: Same as original

Known issues: None

Download links: Example with no links

Contact the author: Drop a PM to me.

Donations: Example requires no donations.