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example:
object ".shadow_RACE"
{
requires 0.2.0
effect_1
state "main"
{
set_animation "shadow" 1
move "200" "0"
on_collision "finish" "next"
}
state "next"
{
create_child ".you_lose_screen"
set_animation "shadow" 0
move "0" "0"
change_state "out"
}
state "out"
{
}
}
It is noticed that all objects make their moves only when the camera focuses on him. This command may be useful for the execution of the movements of objects even without the camera view. It can serve to levels of Races.
Last edited by MatheusRRR (2013-01-09 14:53:34)
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have you tried always_active ?
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
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have you tried always_active ?
always_active is to come back when the object disappears. effect_1 is for him to continue if he movimenando even when the camera disappear.
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an always_active object will do whatever you tell it to do, in or out of the camera.
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
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ok
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just remember that out of the camera the bricks don't exist, so if you want a race maybe you should also make always_active platform objects
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
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