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#1 2013-01-09 14:50:50

MatheusRRR
Member
From: Rio de Janeiro, Brazil
Registered: 2012-10-05
Posts: 335
Website

[suggestion] New comand "effect_1"

example:

object ".shadow_RACE"
{
    requires 0.2.0
    effect_1

    state "main"
    {
        set_animation "shadow" 1
        move "200" "0"
        on_collision "finish" "next"
    }

    state "next"
    {
        create_child ".you_lose_screen"
        set_animation "shadow" 0
        move "0" "0"
        change_state "out"
    }

    state "out"
    {
    }
}

It is noticed that all objects make their moves only when the camera focuses on him. This command may be useful for the execution of the movements of objects even without the camera view. It can serve to levels of Races. big_smile

Last edited by MatheusRRR (2013-01-09 14:53:34)

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#2 2013-01-09 16:22:07

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: [suggestion] New comand "effect_1"

have you tried always_active ?


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#3 2013-01-09 16:27:38

MatheusRRR
Member
From: Rio de Janeiro, Brazil
Registered: 2012-10-05
Posts: 335
Website

Re: [suggestion] New comand "effect_1"

KZR wrote:

have you tried always_active ?

always_active is to come back when the object disappears. effect_1 is for him to continue if he movimenando even when the camera disappear.

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#4 2013-01-09 16:36:18

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: [suggestion] New comand "effect_1"

an always_active object will do whatever you tell it to do, in or out of the camera.


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#5 2013-01-09 16:42:25

MatheusRRR
Member
From: Rio de Janeiro, Brazil
Registered: 2012-10-05
Posts: 335
Website

Re: [suggestion] New comand "effect_1"

ok big_smile

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#6 2013-01-09 17:21:42

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: [suggestion] New comand "effect_1"

just remember that out of the camera the bricks don't exist, so if you want a race maybe you should also make always_active platform objects


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