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Re: Open Surge Reanimated

ok so i put these graphics together for the brickset, opinions please smile

https://dl.dropbox.com/u/20216605/Open%20Surge%20contents/SSP.png

Last edited by KZR (2012-12-19 20:01:42)

https://image.ibb.co/kuSYrm/SD_sml.pnghttps://image.ibb.co/kHq8P6/SeD_sml.pnghttps://image.ibb.co/cJf8P6/LTot_W_sml.png

Re: Open Surge Reanimated

i believe it doesn't feature a consistent art style.

Look. Is this for Reanimated? Why not go HD? There's too little difference between 320x240 and 640x480, because we can smoothly scale the first. On the other hand, drawing for, say, 1280x720 (16:9 widescreen) would bring a totally different game.

A 320x240 game can be ported to mobile. A 1280x720 game can be made high-definition, for powerful PCs. Unfortunately, 640x480 is neither mobile nor HD.

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Re: Open Surge Reanimated

i'm still experimenting with art styles, that's why it looks inconsistent.

1280x720 can be a great effort even for powerful PCs. The engine already chokes a bit in 640x480 when various objects are on screen (>10). If we make a fairly complex scene the FPS really drop and that's not a result we would want. not to mention it would drastically increase CPU requirements.

https://image.ibb.co/kuSYrm/SD_sml.pnghttps://image.ibb.co/kHq8P6/SeD_sml.pnghttps://image.ibb.co/cJf8P6/LTot_W_sml.png

Re: Open Surge Reanimated

KZR wrote:

not to mention it would drastically increase CPU requirements.

that depends. The most processing intensive part of the engine is the graphics, not the logic. So if you have a large resolution with lots of alpha, it will choke. That's why making a fork from ourselves is an idea.

It's simple to program the engine to accept multiple resolutions. Also, it's possible (though difficult) to port it to Allegro 5 (or perhaps to SDL), so that it supports hardware acceleration and mobile ports. Then, the engine shouldn't choke.

Though not in the short term, the fact is that we can make the engine appropriate for High-Definition (HD) and mobile games. So we could have two projects: open surge mobile and open surge HD.

---------------------

Now, for short term issues, how is the story going?

Do you guys wish to modify the story for the 0.2.0 release? If you do, it's not necessary to write the whole story, but writing the initial part - the one we'll show in the game - is.

After an (unfortunate) long break from opensurge, I am able to work on it on the holidays. I can work on new cutscenes if required. I would need some help with graphics, however. smile

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Re: Open Surge Reanimated

If the version of Allegro we are currently using supports hardware, why go for a completely new API ?

I mean we don't need anything too fancy, just fast graphics.

https://image.ibb.co/kuSYrm/SD_sml.pnghttps://image.ibb.co/kHq8P6/SeD_sml.pnghttps://image.ibb.co/cJf8P6/LTot_W_sml.png

Re: Open Surge Reanimated

KZR wrote:

If the version of Allegro we are currently using supports hardware

it doesn't

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Re: Open Surge Reanimated

then something is wrong with the info of Allegro. AllegroGL is integrated in 4.4.2 as far as i know.

AllegroGL is now part of the Allegro 4.3.x development series (Allegro 4.4 stable). We suggest using that version if you want to use OpenGL with Allegro 4

Source: http://allegrogl.sourceforge.net/

https://image.ibb.co/kuSYrm/SD_sml.pnghttps://image.ibb.co/kHq8P6/SeD_sml.pnghttps://image.ibb.co/cJf8P6/LTot_W_sml.png

Re: Open Surge Reanimated

KZR wrote:

then something is wrong with the info of Allegro. AllegroGL is integrated in 4.4.2 as far as i know.

AllegroGL is now part of the Allegro 4.3.x development series (Allegro 4.4 stable). We suggest using that version if you want to use OpenGL with Allegro 4

Source: http://allegrogl.sourceforge.net/

AllegroGL is bundled with 4.4.2, but it isn't integrated into it. If it was, one could take advantage of hardware acceleration simply by enabling some option. Unfortunately, A4's drawing routines do not use OpenGL. sad

What we need is Allegro 5. We would gain hardware acceleration and a mobile port.

ps: if someone wants to experiment and try to integrate AllegroGL into the game, it would be a very useful thing to do. smile

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Re: Open Surge Reanimated

Alexandre wrote:

ps: if someone wants to experiment and try to integrate AllegroGL into the game, it would be a very useful thing to do.

you could try posting in a few game developer groups in Facebook. I usually do and the amount of feedback and help i received so far is astounding smile

https://image.ibb.co/kuSYrm/SD_sml.pnghttps://image.ibb.co/kHq8P6/SeD_sml.pnghttps://image.ibb.co/cJf8P6/LTot_W_sml.png

Re: Open Surge Reanimated

KZR wrote:

ok so i put these graphics together for the brickset, opinions please smile

https://dl.dropbox.com/u/20216605/Open%20Surge%20contents/SSP.png

In my opinion that looks really good. I think we should use this.