Re: keeping up the progress 'til 0.2.0

Thanks 32 for doing that. smile

Re: keeping up the progress 'til 0.2.0

NP. 32, I like that nickname. smile

Re: keeping up the progress 'til 0.2.0

S32X wrote:

I've made it have sunshine Paradise's background.

One thing: Wow! big_smile

Re: keeping up the progress 'til 0.2.0

Hey, it wasn't hard to do, just some copy/paste work.

Re: keeping up the progress 'til 0.2.0

It's not the hard thing that stands out, it's the small things that really makes all the differences. Keep up the great work!

Re: keeping up the progress 'til 0.2.0

I'll do the best I can! smile

Re: keeping up the progress 'til 0.2.0

So Alex, how's 0.2.0 coming along?

Re: keeping up the progress 'til 0.2.0

the next thing is to update the brickset editor, so it better handles groups of objects. smile

Re: keeping up the progress 'til 0.2.0

Nice one.

Re: keeping up the progress 'til 0.2.0

Hi!!

So, how far did you go since the last news post?

Best regards,

Re: keeping up the progress 'til 0.2.0

Bertram wrote:

Hi!!

So, how far did you go since the last news post?

Best regards,

hi Bertram,

we have some new cutscenes and a work-in-progress boss

try the bleeding edge version smile

Re: keeping up the progress 'til 0.2.0

Hi smile

I've tried it and I must say I'm quite impressed by the first cut-scene but I do think the rest isn't honoring enough the quality of the engine, even if the little level after the cutscenes is very refresing in term of colors and features. smile

Are you lacking a level maker, maybe?

Best regards,

Re: keeping up the progress 'til 0.2.0

Please note that these levels are merely just placeholders until some levels has been created.

And about level designers. We could definitely use some help.

Re: keeping up the progress 'til 0.2.0

Bertram wrote:

Hi smile

I've tried it and I must say I'm quite impressed by the first cut-scene but I do think the rest isn't honoring enough the quality of the engine, even if the little level after the cutscenes is very refresing in term of colors and features. smile

Are you lacking a level maker, maybe?

Best regards,

Bertram, what do you mean by "the rest"? The other cutscenes?

We currently have 5 cutscenes: introduction (before the main menu), neon & surge (when you start the game), and three others (with the dark background).

If you're talking about the small level after the cutscenes, it will be removed, as jobro pointed out smile

Re: keeping up the progress 'til 0.2.0

Hi smile

I don't worry about the fact that you're pushing in the right direction. smile

If you need help, making a post about it on the free game dev forums might help a lot, since many people are reading it.
Plus, if it's all about content making (at least level making throught the editor or provide level plans maybe?), you should find some good guys there ready to work toward that.

Just my two cents but I'm sure you all have already a lot to do, so ...

Best regards,