You are not logged in.
Sorry for the long delay. I'm still working on the
last part of this concept sheet.
For these and future concepts, I plan to organize
them into sheets like the one above. This "concept
sheet" idea is new to me, but I plan to make the
most of it.
Inkscape has really helped speed up my art
production. The program has helped chop down
weeks of rendering into days.
About the spring-fling: One of my next concept sheets
will cover enemies from Sunshine Paradise Act 1. While
drawing out the jumping flower, I was wondering if
there are plans of improving the enemy. Somehow,
... it doesn't fit. ...Yet.
Comments on the concept sheet so far?
-- svgmovement
Offline
This looks really good and gives a very good tropical feeling.
I think if we ever had a screen selection menu one of these two images could be used for Sunshine Paradise.
I prefer the one on the left because of the 2d feel to it but the view of the right one is nice too.
"The true master is always learning"
Avatar by Raul Sama.
Offline
It's excellent. The "concept sheet" idea seems to work very well. I've uploaded it to the wiki.
About the spring-fling: One of my next concept sheets
will cover enemies from Sunshine Paradise Act 1. While
drawing out the jumping flower, I was wondering if
there are plans of improving the enemy. Somehow,
... it doesn't fit. ...Yet.
We're open to suggestions. If you come up with a better concept, we can improve the jumping flower.
I think if we ever had a screen selection menu one of these two images could be used for Sunshine Paradise.
True.
Offline
Thanks for the compliments. This sheet is still a
work-in-progress, so feel free to suggest ways
to improve it.
About the screen selection menu:
I was thinking I would be a good addition to Open Surge.
The question is, how would it fit with the quest and
level select screens already in place?
About the "Spring-fling":
If I come up with a better concept, I will bring it up here.
Last edited by svgmovement (2012-02-03 20:16:31)
-- svgmovement
Offline
About the screen selection menu:
I was thinking I would be a good addition to Open Surge.
The question is, how would it fit with the quest and
level select screens already in place?
After releasing 0.2.0, we have plans to develop a load/save system (for the next version). That will allow players to save their progress through the game.
Having that feature in place, we will need a (new) stage selection screen that allows the user to play on the level he or she stopped (or, optionally, on any previous level). One possible approach is to have the pictures/concepts displayed on that screen.
The current level selection screen, at the options menu, is designed to fit development purposes. The quest menu is a more 'global' thing; the picture of a quest represents the whole quest.
...thoughts?
About the "Spring-fling":
If I come up with a better concept, I will bring it up here.
Thank you.
Offline
How about this for a "Spring Fling":
The ones in Sunshine Paradise may lack the tongue for attacking,
but come back in Black Forest.
Comments?
-- svgmovement
Offline
I like those images
Offline
How about this for a "Spring Fling":
Nice It's certainly better than the springfling we currently have, but in my opinion it can be even better if you put some eyes in there. What do you think?
I have to ask you, svgmovement, if you have some knowledge of pixel art. If you do, we can improve the enemy faster. If not, we can still improve it, but it might take a little longer.
The spritesheet of the current springfling is this:
The ones in Sunshine Paradise may lack the tongue for attacking,
but come back in Black Forest.
Comments?
That's a good idea.
Offline
How about this for the "Spring Fling":
It does look better with eyes. I hope the person who made
the original jumping flower doesn't get upset about it, though.
Comments?
Edit: Then again, my sprite version is another story.
It should match up to the original jumping flower's .spr.
Last edited by svgmovement (2012-02-07 01:26:17)
-- svgmovement
Offline
How about this for the "Spring Fling":
It does look better with eyes. I hope the person who made
the original jumping flower doesn't get upset about it, though.
Comments?
It is excellent. Thank you
Your concept is in the wiki: http://opensnc.sourceforge.net/wiki/ind … ic_enemies
Edit: Then again, my sprite version is another story.
It should match up to the original jumping flower's .spr.
The sprite looks great on the game:
A question, though: is this sprite based on Colin's Springfling? If it is, both of you deserve credit for the sprite.
Offline
The sprite looks great on the game:
A question, though: is this sprite based on Colin's Springfling? If it is, both of you deserve credit for the sprite.
The coil and most of the color are from the original Spring Fling, so yes. (?)
(I can't say I know who Colin is, though. Sorry. )
-- svgmovement
Offline
Colin is SilverstepP, who just quit three days ago.
Your teacher asks you. What to answer? Say this:
"I thought the teacher is supposed to know."
Offline
An unrelated question:
Would it be possible to make a SVG version of the Open Surge logo? We'll need one bigger (non-pixelated) version of the logo to put on our website.
Offline
Sorry for the long delay. I'm still working on the
last part of this concept sheet.For these and future concepts, I plan to organize
them into sheets like the one above. This "concept
sheet" idea is new to me, but I plan to make the
most of it.Inkscape has really helped speed up my art
production. The program has helped chop down
weeks of rendering into days.Comments on the concept sheet so far?
Those look awesome, we have to work more in order to bring that from concept to tilesets. For example I see a lot more green in this than the current tileset.
I love the springfling enemy, dunno how a tongue would look...hmm, what if we have different versions of the same monsters for different Acts of the Zone?
Offline
Those look awesome, we have to work more in order to bring that from concept to tilesets. For example I see a lot more green in this than the current tileset.
I love the springfling enemy, dunno how a tongue would look...hmm, what if we have different versions of the same monsters for different Acts of the Zone?
Both ideas are great , and I agree with you. However, our current lack of funds translate into lack of manpower. Race could work on these ideas, but he's already working on a difficult sprite of the title screen.
Another pixel artist that lurks around here is Redshrike, but since we haven't opened for donations yet, we can't pay him a commission. I also don't know if svgmovement is still around.
I think that making small variations of the springfling monster would be easy for anyone (maybe just change the colors?). On the other hand, for me, I'm not artistically skilled enough to implement the brickset idea, so someone would have to step forward and work on it for free Either that, or we use the brickset we already have, which is not perfect, but it is pretty good
Does anyone wants to step forward on this?
Offline
how about a second brickset, grass only ? then you can use both as needed. perhaps add some transition bricks between the 2 types.
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
Offline
Hello, everyone,
Concept Sheet #1:
The bottom-right picture looks most like the Sunshine Template,
because of the lower cavern and the lower amounts of
greenery in the level area.
...
-- svgmovement
Offline
how about a second brickset, grass only ? then you can use both as needed. perhaps add some transition bricks between the 2 types.
Diversification in the tilesets can really help the game. this current brickset looks good. But take the background, it is so green and then we have the mostly checkered part we are traversing. Transition bricks would be nice, and adding some low ground tile, maybe some dirt tracks, more green sloped areas, and some underwater background assets would be nice.
I'll be uploading some tests level I did using the current brickset, where I tried to make some transitions between Act 1 and 2. and it might give more ideas as to what might be needed.
As far as level design itself goes. Should we think our levels a tad less than sonic-like levels and add more personality to hidden areas for instance? Its a matter of fact we have a bunny as a character. Why can't we have carrots or rabbit holes on the scenary or some that hide item monitors?
Offline
rabbit holes = pipe system ?
https://discord.gg/w8JqM7m ---> Open Surge's Discord server
Offline
rabbit holes = pipe system ?
Might be considered one. Depends how is worked. some changes might be more aesthetic than in gameplay terms.
Just saying that we should exploit the features this game has, so we can add our own feel to the sonic formula.
Offline
@wrath: you have some nice ideas, but how are we going to make quality art for those?
The bottom-right picture looks most like the Sunshine Template,
because of the lower cavern and the lower amounts of
greenery in the level area.
excellent! it's on the wiki. try pressing ctrl+f5 if the updated concept doesn't show up.
http://opensnc.sourceforge.net/wiki/ind … e_Paradise
Offline
my contribition: http://www.hotshare.net/file/413006-6622166e4b.html
Last edited by So-Nick (2012-02-28 22:17:42)
Offline
Did a test level with the current tileset if anyone wants to try it... I like act 2 better.
Here are the files
http://dl.dropbox.com/u/39164692/sunshinetest2.lev
http://dl.dropbox.com/u/39164692/sunshinetest.lev
Offline
That looks just awesome.
"The true master is always learning"
Avatar by Raul Sama.
Offline
Hello everyone,
I read on the wiki that a water skimmer was needed.
Will this concept work? The circles at the ends of the feet
represent depressions on the surface of the water.
-- svgmovement
Offline