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#1 2012-02-02 23:21:10

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Sunshine Paradise SVG Concepts

Sorry for the long delay. I'm still working on the
last part of this concept sheet.
osgvx003--+6.png

For these and future concepts, I plan to organize
them into sheets like the one above. This "concept
sheet" idea is new to me, but I plan to make the
most of it.

Inkscape has really helped speed up my art
production. The program has helped chop down
weeks of rendering into days. smile

About the spring-fling: One of my next concept sheets
will cover enemies from Sunshine Paradise Act 1. While
drawing out the jumping flower, I was wondering if
there are plans of improving the enemy. Somehow,
... it doesn't fit. ...Yet.

Comments on the concept sheet so far?


-- svgmovement

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#2 2012-02-03 12:31:10

Sugarmaster
Member
From: Barcelona, Spain
Registered: 2011-04-26
Posts: 132
Website

Re: Sunshine Paradise SVG Concepts

This looks really good and gives a very good tropical feeling.

I think if we ever had a screen selection menu one of these two images could be used for Sunshine Paradise.

I prefer the one on the left because of the 2d feel to it but the view of the right one is nice too.


"The true master is always learning"
Avatar by Raul Sama.

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#3 2012-02-03 12:56:20

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: Sunshine Paradise SVG Concepts

It's excellent. The "concept sheet" idea seems to work very well. I've uploaded it to the wiki.

svgmovement wrote:

About the spring-fling: One of my next concept sheets
will cover enemies from Sunshine Paradise Act 1. While
drawing out the jumping flower, I was wondering if
there are plans of improving the enemy. Somehow,
... it doesn't fit. ...Yet.

We're open to suggestions. If you come up with a better concept, we can improve the jumping flower. smile

Sugarmaster wrote:

I think if we ever had a screen selection menu one of these two images could be used for Sunshine Paradise.

True.

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#4 2012-02-03 20:07:04

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Sunshine Paradise SVG Concepts

Thanks for the compliments. This sheet is still a
work-in-progress, so feel free to suggest ways
to improve it.

About the screen selection menu:
I was thinking I would be a good addition to Open Surge.
The question is, how would it fit with the quest and
level select screens already in place?

About the "Spring-fling":
If I come up with a better concept, I will bring it up here.

Last edited by svgmovement (2012-02-03 20:16:31)


-- svgmovement

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#5 2012-02-03 21:13:59

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: Sunshine Paradise SVG Concepts

svgmovement wrote:

About the screen selection menu:
I was thinking I would be a good addition to Open Surge.
The question is, how would it fit with the quest and
level select screens already in place?

After releasing 0.2.0, we have plans to develop a load/save system (for the next version). That will allow players to save their progress through the game.

Having that feature in place, we will need a (new) stage selection screen that allows the user to play on the level he or she stopped (or, optionally, on any previous level). One possible approach is to have the pictures/concepts displayed on that screen.

The current level selection screen, at the options menu, is designed to fit development purposes. The quest menu is a more 'global' thing; the picture of a quest represents the whole quest.

...thoughts?

svgmovement wrote:

About the "Spring-fling":
If I come up with a better concept, I will bring it up here.

Thank you. smile

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#6 2012-02-05 05:50:23

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Sunshine Paradise SVG Concepts

How about this for a "Spring Fling":
springfling-ccpt2.png

The ones in Sunshine Paradise may lack the tongue for attacking,
but come back in Black Forest.
Comments?


-- svgmovement

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#7 2012-02-05 17:42:52

lainz
Member
Registered: 2009-02-18
Posts: 202

Re: Sunshine Paradise SVG Concepts

I like those images

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#8 2012-02-05 18:41:00

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: Sunshine Paradise SVG Concepts

svgmovement wrote:

How about this for a "Spring Fling":
springfling-ccpt2.png

Nice smile It's certainly better than the springfling we currently have, but in my opinion it can be even better if you put some eyes in there. What do you think?

I have to ask you, svgmovement, if you have some knowledge of pixel art. If you do, we can improve the enemy faster. If not, we can still improve it, but it might take a little longer.

The spritesheet of the current springfling is this:

springfling.png

svgmovement wrote:

The ones in Sunshine Paradise may lack the tongue for attacking,
but come back in Black Forest.
Comments?

That's a good idea. smile

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#9 2012-02-05 23:11:22

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Sunshine Paradise SVG Concepts

How about this for the "Spring Fling":
springfling-ccpt2a.png

It does look better with eyes. I hope the person who made
the original jumping flower doesn't get upset about it, though.
Comments?

Edit: Then again, my sprite version is another story.
springfling2d.png
It should match up to the original jumping flower's .spr.

Last edited by svgmovement (2012-02-07 01:26:17)


-- svgmovement

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#10 2012-02-07 14:06:56

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: Sunshine Paradise SVG Concepts

svgmovement wrote:

How about this for the "Spring Fling":
springfling-ccpt2a.png

It does look better with eyes. I hope the person who made
the original jumping flower doesn't get upset about it, though.
Comments?

It is excellent. Thank you smile

Your concept is in the wiki: http://opensnc.sourceforge.net/wiki/ind … ic_enemies

svgmovement wrote:

Edit: Then again, my sprite version is another story.
springfling2d.png
It should match up to the original jumping flower's .spr.

The sprite looks great on the game:

s075.png

A question, though: is this sprite based on Colin's Springfling? If it is, both of you deserve credit for the sprite.

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#11 2012-02-07 17:45:53

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Sunshine Paradise SVG Concepts

Alexandre wrote:

The sprite looks great on the game:

s075.png

A question, though: is this sprite based on Colin's Springfling? If it is, both of you deserve credit for the sprite.

The coil and most of the color are from the original Spring Fling, so yes. (?)
(I can't say I know who Colin is, though. Sorry. sad )


-- svgmovement

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#12 2012-02-08 00:20:11

SurgeChris
Member
From: Surabaya, Indonesia
Registered: 2010-04-25
Posts: 401

Re: Sunshine Paradise SVG Concepts

Colin is SilverstepP, who just quit three days ago.


Your teacher asks you. What to answer? Say this:
"I thought the teacher is supposed to know."

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#13 2012-02-11 03:36:43

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: Sunshine Paradise SVG Concepts

An unrelated question:

Would it be possible to make a SVG version of the Open Surge logo? We'll need one bigger (non-pixelated) version of the logo to put on our website.

Saturday11thofFebruary2012043608AM.png

logo_big.png

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#14 2012-02-27 15:56:06

wrath1138
Member
Registered: 2010-03-02
Posts: 119

Re: Sunshine Paradise SVG Concepts

svgmovement wrote:

Sorry for the long delay. I'm still working on the
last part of this concept sheet.
osgvx003--+6.png

For these and future concepts, I plan to organize
them into sheets like the one above. This "concept
sheet" idea is new to me, but I plan to make the
most of it.

Inkscape has really helped speed up my art
production. The program has helped chop down
weeks of rendering into days. smile


Comments on the concept sheet so far?

Those look awesome, we have to work more in order to bring that from concept to tilesets. For example I see a lot more green in this than the current tileset.

I love the springfling enemy, dunno how a tongue would look...hmm, what if we have different versions of the same monsters for different Acts of the Zone?

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#15 2012-02-27 17:59:03

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: Sunshine Paradise SVG Concepts

wrath1138 wrote:

Those look awesome, we have to work more in order to bring that from concept to tilesets. For example I see a lot more green in this than the current tileset.
I love the springfling enemy, dunno how a tongue would look...hmm, what if we have different versions of the same monsters for different Acts of the Zone?

Both ideas are great smile, and I agree with you. However, our current lack of funds translate into lack of manpower. Race could work on these ideas, but he's already working on a difficult sprite of the title screen.

Another pixel artist that lurks around here is Redshrike, but since we haven't opened for donations yet, we can't pay him a commission. I also don't know if svgmovement is still around.

I think that making small variations of the springfling monster would be easy for anyone (maybe just change the colors?). tongue On the other hand, for me, I'm not artistically skilled enough to implement the brickset idea, so someone would have to step forward and work on it for free tongue Either that, or we use the brickset we already have, which is not perfect, but it is pretty good smile

Does anyone wants to step forward on this?

SunshineBrickset.png

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#16 2012-02-27 21:14:18

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: Sunshine Paradise SVG Concepts

how about a second brickset, grass only ? then you can use both as needed. perhaps add some transition bricks between the 2 types.


SD_sml.pngSeD_sml.pngLTot_W_sml.png
https://discord.gg/w8JqM7m ---> Open Surge's Discord server

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#17 2012-02-28 08:08:17

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Sunshine Paradise SVG Concepts

Hello, everyone,

Concept Sheet #1:
osgvx003-8.png
The bottom-right picture looks most like the Sunshine Template,
because of the lower cavern and the lower amounts of
greenery in the level area.

...


-- svgmovement

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#18 2012-02-28 14:51:29

wrath1138
Member
Registered: 2010-03-02
Posts: 119

Re: Sunshine Paradise SVG Concepts

KZR wrote:

how about a second brickset, grass only ? then you can use both as needed. perhaps add some transition bricks between the 2 types.

Diversification in the tilesets can really help the game. this current brickset looks good. But take the background, it is so green and then we have the mostly checkered part we are traversing. Transition bricks would be nice, and adding some low ground tile, maybe some dirt tracks, more green sloped areas, and some underwater background assets would be nice.

I'll be uploading some tests level I did using the current brickset, where I tried to make some transitions between Act 1 and 2. and it might give more ideas as to what might be needed.


As far as level design itself goes. Should we think our levels a tad less than sonic-like levels and add more personality to hidden areas for instance? Its a matter of fact we have a bunny as a character. Why can't we have carrots or rabbit holes on the scenary or some that hide item monitors?

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#19 2012-02-28 18:55:16

KZR
Member
Registered: 2010-07-14
Posts: 1,447
Website

Re: Sunshine Paradise SVG Concepts

rabbit holes = pipe system ?


SD_sml.pngSeD_sml.pngLTot_W_sml.png
https://discord.gg/w8JqM7m ---> Open Surge's Discord server

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#20 2012-02-28 19:22:54

wrath1138
Member
Registered: 2010-03-02
Posts: 119

Re: Sunshine Paradise SVG Concepts

KZR wrote:

rabbit holes = pipe system ?

Might be considered one. Depends how is worked. some changes might be more aesthetic than in gameplay terms.
Just saying that we should exploit the features this game has, so we can add our own feel to the sonic formula.

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#21 2012-02-28 19:23:19

Alexandre
Administrator
From: Brazil
Registered: 2009-01-27
Posts: 3,300
Website

Re: Sunshine Paradise SVG Concepts

@wrath: you have some nice ideas, but how are we going to make quality art for those?

svgmovement wrote:

The bottom-right picture looks most like the Sunshine Template,
because of the lower cavern and the lower amounts of
greenery in the level area.

excellent! it's on the wiki. try pressing ctrl+f5 if the updated concept doesn't show up.
http://opensnc.sourceforge.net/wiki/ind … e_Paradise

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#22 2012-02-28 22:14:45

So-Nick
Member
From: Brasil
Registered: 2010-03-20
Posts: 608

Re: Sunshine Paradise SVG Concepts

my contribition: http://www.hotshare.net/file/413006-6622166e4b.html

Last edited by So-Nick (2012-02-28 22:17:42)


sonicknucklesemeraldsma.gif

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#23 2012-02-28 23:44:07

wrath1138
Member
Registered: 2010-03-02
Posts: 119

Re: Sunshine Paradise SVG Concepts

Did a test level with the current tileset if anyone wants to try it... I like act 2 better.

s023.png

s017-3.png

s008-1.png

s014.png

Here are the files smile

http://dl.dropbox.com/u/39164692/sunshinetest2.lev
http://dl.dropbox.com/u/39164692/sunshinetest.lev

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#24 2012-02-29 02:06:42

Sugarmaster
Member
From: Barcelona, Spain
Registered: 2011-04-26
Posts: 132
Website

Re: Sunshine Paradise SVG Concepts

That looks just awesome.


"The true master is always learning"
Avatar by Raul Sama.

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#25 2012-03-01 05:30:22

svgmovement
Member
Registered: 2011-11-24
Posts: 209

Re: Sunshine Paradise SVG Concepts

Hello everyone,
I read on the wiki that a water skimmer was needed.

osgvx005capt1.png
Will this concept work? The circles at the ends of the feet
represent depressions on the surface of the water.


-- svgmovement

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