Topic: Important updates: rev 578

The latest bleeding edge features some important updates:

* Improved introduction cutscene
- Thanks to Ramon and to SilverstepP for helping concretely with new content and for suggesting improvements

* Improved the menus

* Fixed the large level loading bug

* Updated the user manual

* Other smaller bugfixes

There are only a few things left to do on the engine for 0.2.0, but the main ones are water and set_scale.

I now ask the community to please give back and to help with documentation and with Sunshine Paradise's brickset (write a brickset for the passables that Race posted days ago). I will do those tasks myself if no one does, but this implies on delaying the implementation of engine features further.

http://upload.surgeswarehouse.com/upload/Friday19thofAugust2011121957AM.png

Re: Important updates: rev 578

Alexandre wrote:

I now ask the community to please give back and to help with documentation and with Sunshine Paradise's brickset (write a brickset for the passables that Race posted days ago). I will do those tasks myself if no one does, but this implies on delaying the implementation of engine features further.

http://upload.surgeswarehouse.com/upload/Friday19thofAugust2011121957AM.png

Ok, now that 0.3 is released I am finally starting to run into some free coding time.  Where is it that you want me?  I can finish up the zipline object later today or I can define this brickset by hand; I will leave that decision to you.

If I knew then what I know now I'd tell you that the story's true.  Cause whatever you do, it comes back to you.  -Slaughter, Burning Bridges

Re: Important updates: rev 578

lunarrush wrote:
Alexandre wrote:

I now ask the community to please give back and to help with documentation and with Sunshine Paradise's brickset (write a brickset for the passables that Race posted days ago). I will do those tasks myself if no one does, but this implies on delaying the implementation of engine features further.

http://upload.surgeswarehouse.com/upload/Friday19thofAugust2011121957AM.png

Ok, now that 0.3 is released I am finally starting to run into some free coding time.  Where is it that you want me?  I can finish up the zipline object later today or I can define this brickset by hand; I will leave that decision to you.

thanks. smile

It seems that KZR is already working on the brickset, so finishing the zipline with proper physics and no bugs is the way to go.