when the air is low, the player just press CTRL key and then reset the air!
false peeling is easy

52

(7 replies, posted in Game assets)

I have a better version.
The characters move now as a parabola (or whatever that may be called), and not linear anymore.
Download tree_cata.zip

This is changing:

//moving down
      state "movingdown"
      {
             //animation
             set_animation SS_boom 1

              //move
              let "$x = $x + 250*dt()"
         let "$y = ($x^2)/110"
              set_player_position "60-$x" "-150+$y"
 
              //next
              on_animation_finished "moveup"
 
      }

      //move up
      state "moveup"
      {
             //animation
              set_animation SS_boom 2
 
              //move
              let "$x = $x - 250*dt()"
        let "$y = ($x^2)/110"
              set_player_position "60-$x" "-150+$y"

        //next
        on_animation_finished "jump"
      }

53

(23 replies, posted in Game assets)

SilverstepP wrote:

It needs to be a bit unique. Try some kind of logo that subtly refers to the characters instead of sticking a big 'surge head' to represent it. KZR, again, took the right direction. And, even if it is a big Surge head, try to use colors that refer to Surge. (Orange, especially)

okey I will try it.

54

(23 replies, posted in Game assets)

is this better?
http://upload.surgeswarehouse.com/upload/s.png

EDIT: with transparent background
http://upload.surgeswarehouse.com/upload/Wednesday9thofFebruary2011114847PM.png

55

(23 replies, posted in Game assets)

Alexandre wrote:

Regarding ssdw's latest attempt - and I hope he doesn't mind with some criticism -, I think it's a start, but it needs much more polishing. We can't just put it in the title screen and say it's good.

I want to improve myself. I am quite pleased with comment.

I was thinking about a light effect, and maby a glow around the logo.

56

(3 replies, posted in General)

I had not thought of that, thanks.
sorry for this topic neutral

57

(3 replies, posted in General)

I've been a while to play with tangent (for the tree object).
I always got a different answer on my calculator.
I just found out that the tangent is given in rad and not in deg.
on the wiki I found the command "rad2deg()", but the answer is totally different!
I have tested it with this object:

    object "tan"
    {
        state "main"
        {
            let "$x = rad2deg(tan(1))" //deg 
            let "$y = tan(1)" //rad
            textout default 0 000 "<color=ffff00>Deg_tan(1)= $x</color>"
            textout default 0 -25 "<color=ffff00>Rad_tan(1)= $y</color>"
        }
    }

the game answers are:
in deg: 89,23289
in rad: 1,55741

The calculator answers are:
in deg: 0,017455064
in rad: 1,556407725

58

(23 replies, posted in Game assets)

J0nnJ0nes wrote:

It would work... if the sprite version actually looked something like that... but it doesn't. On a smaller scale, like on your Surge's Warehouse logo, any difference is unnoticeable. But at that scale, the difference is rather apparent, unfortunately. I mean, it does look cool, but it's not what we have here... :/P

Choose a scale!
http://upload.surgeswarehouse.com/upload/Tuesday8thofFebruary2011093240PM.png

I am more familiar with Inscape now. This logo is made with Inscape, so resizing is easy!
what do you think? Be honest!

59

(23 replies, posted in Game assets)

it is only a try, but how about this?
http://upload.surgeswarehouse.com/upload/logosurges.png
There can also be used a different color.
I am not Arties, but I know some of logos (Sometimes I don't sleep during the lessons wink ).

60

(7 replies, posted in Off-topic)

SuperCream wrote:

smile
I'll see what can I do.

in the topic "Resources for Open Surge" (on the forum) prompted several sprites, you can help there also.
Now they are prompted for a logo and animaol machine.

61

(23 replies, posted in Game assets)

The game is about surge, so I think it is better to add surge in the logo, and not a weird shape.

This logo I had created for Surge's warehouse.
(it is made for a blue background.)
http://upload.surgeswarehouse.com/upload/logo.png

62

(7 replies, posted in Off-topic)

hello SuperCream, nice to meet you smile
don't worry about you'r english, I'm also bad with english wink .

you know, lot of people from the forum come from Brazil.

63

(38 replies, posted in Off-topic)

I've now uploaded all the objects and levels of those that I had permission.
thanks for letting me upload you'r level/object smile
now can everyone upload theire own object/level to surge's warehouse.

I am still waiting for a message from: jobromedia,     TheSeventhEmerald, CharlyTx and wrath1138.
if you don't want you'r level/object on surge's warehouse, just say it.

64

(6 replies, posted in Off-topic)

I have now istall opera on my mobile and it work now fine.
The theme is changed, its now bleu.
I have sent this from my mobile!
Thanks smile

65

(6 replies, posted in Off-topic)

Alexandre wrote:

see if it works for you

it's weird, but the page takes more space.
my phone can not show the forum.

66

(6 replies, posted in Off-topic)

KZR wrote:

what's your mobile browser?

now I use the browser of LG.

67

(34 replies, posted in Game assets)

Alexandre wrote:
ssdw wrote:

I guess I'm unclear, I'm only going to explain step by step.
1) someone wants to add a level/object on surge's warehouse. he/she goes to uploader and click on "Click here to upload to surge's warehouse"
2) that person gives all information about thair level/object (name,Description...) and click on "add to databse".
3) if the files are uploaded and checked, then is level/object immediately added to the database. it is now possible to download the level/object from surge's warehouse. the user receives a download link for the forum or any other website.
There is also a test database, so you can try it yourself!

Oh, yes! There's this new link "Click here to upload to surge's warehouse" that wasn't appearing here. All I had to do is press F5.

You probably use google chrome wink

68

(6 replies, posted in Off-topic)

I often use my mobile to watch the forum.
Now this is very annoying because the forum is made for a desktop computer.
now there is an extension that adjusts the appearance if the forum is viewed by a mobile.

can this extension add to this forum?

this extension

69

(34 replies, posted in Game assets)

Alexandre wrote:
ssdw wrote:

Update upload and add levels/object to surge's warehouse
it is now possible to use the uploader to add/upload levels and objects to Surge's warehouse.

how, exactly? Do we use your uploader to send our content, post it on the forums and you add it to Surge's Warehouse?

I guess I'm unclear, I'm only going to explain step by step.

1) someone wants to add a level/object on surge's warehouse. he/she goes to uploader and click on "Click here to upload to surge's warehouse"
2) that person gives all information about thair level/object (name,Description...) and click on "add to databse".
3) if the files are uploaded and checked, then is level/object immediately added to the database. it is now possible to download the level/object from surge's warehouse. the user receives a download link for the forum or any other website.

There is also a test database, so you can try it yourself!

70

(34 replies, posted in Game assets)

Update upload and add levels/object to surge's warehouse

it is now possible to use the uploader to add/upload levels and objects to Surge's warehouse.
for those who have allowed me to upload their level/objec to surge's warehouse, I will upload that within a few days!

71

(24 replies, posted in Game assets)

Race the Hedgehog wrote:
ssdw wrote:

Yes, it looks like sonic or shadow. but the hair is different.
I like it

Is that the porcupine and hedgehog are quite similar hmm

maybe you should also draw on his face spines.
This one has also spines on his face:
http://users.telenet.be/country.western/sporen%20van%20dieren%20foto&#039;s/stekelvarken%20foto.jpg

72

(24 replies, posted in Game assets)

Race the Hedgehog wrote:

This is my Sharp's concept art:

http://upload.surgeswarehouse.com/upload/sharp.jpg

EDIT: It is very difficult to leave it less like Sonic

Yes, it looks like sonic or shadow. but the hair is different.
I like it smile

So-Nick wrote:
d1337r wrote:

A quick FamiTracker-made piece for deny.wad. Still sounds kinda like Sonic 3, but original. Two variants.
http://upload.surgeswarehouse.com/upload/denied.wav
http://upload.surgeswarehouse.com/upload/denied2.wav

windows media player can't read this file,in nero show time yes!

VLC can't also read this file! but totem mediaplayer can read it without problems.

74

(3 replies, posted in Off-topic)

there are so very much video's.
woooooow http://www.sympato.ch/smileys/Whao.gif

75

(7 replies, posted in Game assets)

okey, I will working on it!