1

(5 replies, posted in General)

I would say B, but i cheated with the editor, so it doesn't really count.
The first world is easy, but the first world in every game MUST be easy.  The second has a good dificulty.  In my opinion, the two worlds have a good dificulty.
I really hate the bosses, in the first one, the screen can be full of enemies in seconds, you can't concentrate really in Robotnik(i refuse to call him eggman) and in the second... i just don't see it like a sonic game boss the way it is now, and it's not easy to reach the enemy just like the stage is designed.
I think the bosses should be changed.

2

(5 replies, posted in General)

In the horizontal platform it looks like almost perfect, but in the circular platform in the same screen the character is shaking a bit.  Like i said before, it's better to see it in fullscreen.  In this stage, in the circular platform you can see like the top line sometimes dissapears because the character is shaking near the line(it's a black block with a orange line on top).
Later i'll change the horizontal block and i'll draw a line on top of it to see if it dissapears sometimes too.

3

(12 replies, posted in General)

Ok, here is the screenshot:
http://img172.imageshack.us/img172/4249/s000ow6.th.png
Sometimes, instead of going stickied to the floor, it's like it's jumping, it happens rarely and usually at high speed.

4

(12 replies, posted in General)

Argh, i can't get a good screenshot now, you will have to wait until monday, in my job i have a good screenshot of what happens, it happens rarerly, but sometimes happens, sorry.

5

(5 replies, posted in General)

Ok, the new 1.2 stage can now be completed.
With the boss stage, now you can't get stuck, but you can go very far in the screen and appears the animation of sonic that is near a border.  I don't know if you will see the image but here it is:
http://img152.imageshack.us/img152/3929/s000um6.th.png
With the third bug, i'll try to explain better(with my limited english), when platform moves, the character doesn't move with the platform smoothly, the character is shaking a bit, its something strange that happens me in fullscreen, in windowed i'm not very sure because the screes is so small.  A lot of time ago i read the allegro documentation, it may be because the blit is not correctly treated or something called vsync may be the problem(i'm not sure because i read the documentation a LOT of time ago), in CRT's(like my monitor), when i ran with Sonic at high speed, the screen doesn't updates correctly, and maybe it happens the same in that moving platform(the one that moves in circles) .  I don't have enough knowledge about Allegro, so i can't look and understand all your code, sorry.  The best here it would be a video.

6

(5 replies, posted in General)

This is a bug about a stage, not the engine.  The stage 1.2 can't be complete if Sonic falls to the second teleporter, there are two solutions, that the first teleporter can teleporter infinitely or the stage needs a new design.  I think the best solution would be that some teleporters can work more than one time(or always), so you can make more complex puzzles and nobody can get stuck.
In the first boss fight, you can get stuck in the en of the screen, i have tested with SVN version, the problem is not the inertia, because when you brake, you continue stuck in the end of the screen.
In moving platforms, like the one in 2.1, the character doesn't get quiet in the platform quietly, it's moving a pixel from time to time, it's better apreciated in full screen.

7

(12 replies, posted in General)

Yes, the editor works perfectly, its my fault, i didn't know that to grab a brick you should be in brick mode.
I have tested the trunk version and has improved a lot, now it feels more natural when you brake, but happens the same than before, if you go fullspeed(sometimes, it doesn't happen always) in a slope going down, it pass the slope, i have a screenshot, but i don't know how to post it, help?.

8

(12 replies, posted in General)

I have seen other bugs:
In slopes, and specially big slopes(its better with a BIG slope), if you run to maximun speed taking the slope from up to down, sometimes you pass the slope(like a little jump), you don't walk the slope like it should be(i don't know if i'm explaining well, my englis is not good). 
Reading the instructions about the editor, it says i can get the item under the cursor with middle button(or right button, not sure now), it doesn't work for me(so i can't delete an item in a screen), at least in linux, tomorrow i can test windows.  I only tried "oficial" stages, not sure about custom.
In the first boss fight, you must choose Knucles or Tails because you can get stuck at the end of the screen while fighting robotnik, and with Sonic you can't scape of the invisible wall.
Is the editor as precise as a pixel?, usually, the game editors(i haven't seen many) are of multiples of a number, like 8x8 or 32x32, "tiles" is the name, but with this editor, a pixel can cause the first problem i wrote before or the last problem with robotnik.  I think that the stage design(the blocks part, i think) at least should be with tiles of defined size, what do you think?, if the screen is divided in squares nobody could destroy a perfect slope by only a pixel.

9

(5 replies, posted in General)

Ok, now you should have it.

10

(15 replies, posted in General)

I know is soon to ask, but i would like to know which are the plans about the game, if you have now a history, if you will separate the engine so everyone can make in an easy way a plataforms game, etc...

11

(5 replies, posted in General)

I changed the lexgui (the original, it doesn't have your changes) to update it to 4.2.2 using the next guide:
http://www.allegro.cc/manual/miscellane … formation/
If you want it, just tell me, they are easy changes, so i can tell you the changes instead.

12

(5 replies, posted in General)

I would like to know because when i compile(with allegro 4.2) i get warnings of lexgui with deprecated functions, it looks like the lexgui is a bit outdated, it should be updated to avoid those warnings.