Help Wanted

We're looking for people who can make original graphics - we want to replace the "ripped" content by original user-made resources. If you're interested, please contact us.

Story & plans

Check out the new Story & plans page. It covers the 1P Game Mode and it reflects our vision of what the game will look like on version 1.0 (levels, characters, gameplay issues, etc.).

New move

You asked, we made it! Tails has a new move: he is able to pick up the other characters and carry them around.

Tails & Sonic

Tails & Sonic

Tails & Knuckles

Tails & Knuckles

Soda Pop Zone

I had read on the Internet people saying that current games give too much importance to graphics and lack creativity. While old games featured very creative levels (like Casino Night Zone from Sonic 2), nowadays most games let us play in “boring” places like Africa, New York City, Rio de Janeiro, etc. Fair enough. Well, I was having dinner with my dad the other day (and drinking coke) when I suddenly had this idea: let’s make an original level about Soda Pop!!!

Soda Pop

Soda Pop

You know, coke may be bad for your teeth, but it’s good for your imagination! :lol:

Anyway, I just made a sketch of it. The “Soda Pop Zone” would fit in the second level of the 1P game mode. This picture was taken using the webcam of my netbook (since I don’t have a scanner). I apologize for my poor drawing skills, but I’m a programmer, not a graphic artist. If you think you can draw much better than me, then join the project team as a graphic artist. =P

Soda Pop Zone - Sketch

Soda Pop Zone - Sketch

As you can see, there is soda pop everywhere. Some bottles have so much gas that the liquid inside just blows up! (wow, that’s dramatic). There are many giant bottles in the far background and there is also a river of soda pop (with a few empty giant bottles floating around). It’s so cool that I’d never need to buy coke at the supermarket again! :D

I really think that Soda Pop Zone is a good idea. Unfortunately, we can’t turn this into reality without a graphic artist. :( Let’s make this dream come true. Help us on the project!

Open Sonic Development Blog

We have just released Open Sonic 0.1.2 and now we are publishing this new development blog! This blog will contain the latest news related to the development of the game: new levels, new features and much more! Stay tuned and subscribe to our RSS feeds!

Open Sonic 0.1.2 can be found at the download area. Changelog is below.

Our website has also gained a new look: now it’s simpler and easier to navigate.

Screenshot
weeeee!

Open Sonic 0.1.2 (July 23rd, 2009)

  • Improved physics
  • Multi-Language support (English, Portuguese, French and Spanish)
  • Joystick support
  • OGG music support
  • New original songs by Di Rodrigues: Title Screen and Extra Life
  • English and Portuguese translations by Alexandre Martins
  • Spanish translation by Lainz
  • French translation by Arthur Blot
  • Mac OS X support is now experimental
  • Dreamcast port by Neoblast
  • New command-line option: –color-depth and new 256-color mode
  • New command-line option: –low-memory, used to reduce memory usage (slow hardware) – useful to port the game to other platforms
  • Knuckles can break walls just by touching them (spindash isn’t needed anymore)
  • New original sprites by Celdecea (checkpoint orb, spring pads and ring shields)
  • Some graphics were improved by Lainz
  • New fonts
  • If the ESC key is pressed while playing, a confirmation box is shown
  • Improved the compiling process
  • New credits screen
  • Updated the docs
  • Updated the launcher
  • Improved the wordwrap routines
  • Bugfixes and some small changes